My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Prince
Giant Snowball
Battle Ram Goblin Barrel Baby Dragon Witch
Zap
Battle Ram Goblin Barrel Witch Prince
Barbarian Barrel
Battle Ram Goblin Barrel Witch
The Log
Mini P.E.K.K.A Battle Ram Goblin Barrel Witch Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Battle Ram Goblin Barrel Baby Dragon Witch Prince P.E.K.K.A
Fireball
Battle Ram Goblin Barrel Baby Dragon Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Baby Dragon Freeze Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Mini P.E.K.K.A Battle Ram Baby Dragon Freeze Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Mini P.E.K.K.A Battle Ram Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Baby Dragon
Battle Ram
Goblin Barrel Baby Dragon Freeze Witch P.E.K.K.A
Goblin Barrel
Prince Battle Ram Baby Dragon P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Battle Ram Goblin Barrel Witch Prince P.E.K.K.A
Freeze
Battle Ram
Witch
Battle Ram Baby Dragon Prince P.E.K.K.A
Prince
Goblin Barrel Baby Dragon Witch
P.E.K.K.A
Battle Ram Goblin Barrel Baby Dragon Witch

Defense Synergies 0 7

Mini P.E.K.K.A
Baby Dragon Freeze Witch
Battle Ram
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Witch Prince P.E.K.K.A
Freeze
Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Baby Dragon Prince
Prince
Baby Dragon Witch
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Witch Prince
Mini P.E.K.K.A Witch Prince P.E.K.K.A Freeze
Mini P.E.K.K.A Witch Prince P.E.K.K.A
Mini P.E.K.K.A Prince P.E.K.K.A
Freeze Baby Dragon
Baby Dragon Freeze Witch
Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Witch Baby Dragon Freeze
Baby Dragon Witch
Mini P.E.K.K.A Prince P.E.K.K.A Freeze Witch
Mini P.E.K.K.A Baby Dragon Freeze Witch Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Mini P.E.K.K.A Witch Prince P.E.K.K.A
Baby Dragon Witch Prince
Baby Dragon Freeze Witch
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Baby Dragon Witch Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Prince P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Prince
P.E.K.K.A Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch Prince
Baby Dragon Freeze Witch
Mini P.E.K.K.A Prince P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Prince
Freeze P.E.K.K.A Mini P.E.K.K.A Baby Dragon Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch Prince
P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Witch
Baby Dragon Witch
Witch Mini P.E.K.K.A Baby Dragon Freeze Prince P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Freeze Prince
Baby Dragon
Baby Dragon Freeze Witch
Baby Dragon Witch
Baby Dragon Freeze
Mini P.E.K.K.A Prince
Prince
Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon Prince
Baby Dragon Witch
Baby Dragon
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon Witch
Baby Dragon Prince
Prince
Baby Dragon
Freeze Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch Prince
Baby Dragon
Baby Dragon Witch
Freeze Witch
Mini P.E.K.K.A
Freeze
P.E.K.K.A Prince
Freeze Witch Prince
Baby Dragon Witch
Freeze
Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon
Prince P.E.K.K.A
Baby Dragon Freeze Witch
Witch
Baby Dragon Freeze Witch Prince
Prince P.E.K.K.A

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