My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Wizard Goblin Barrel Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Mini P.E.K.K.A Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Goblin Barrel
Arrows
Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Mini P.E.K.K.A
Bats Arrows Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton
Goblin Barrel
Bats Arrows Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Bats Arrows Mini P.E.K.K.A Wizard Goblin Barrel Witch

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Giant Skeleton
Arrows
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bats Arrows Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Wizard Giant Skeleton
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Arrows Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Skeleton Army Witch Bats Giant Skeleton
Mini P.E.K.K.A Skeleton Army Witch Bats
Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Skeleton Army Bats
Bats Arrows Wizard Witch
Arrows Giant Skeleton
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton
Bats Skeleton Army Witch Arrows Wizard Giant Skeleton
Arrows Bats Wizard Witch
Mini P.E.K.K.A Skeleton Army Bats Wizard Witch Giant Skeleton
Wizard Skeleton Army Bats Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Wizard Bats Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Bats Wizard Skeleton Army Witch
Arrows Wizard Witch Bats Giant Skeleton
Mini P.E.K.K.A
Wizard Skeleton Army Bats Arrows Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Arrows Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bats
Giant Skeleton Mini P.E.K.K.A Skeleton Army Witch
Arrows Wizard Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Bats Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Bats Mini P.E.K.K.A Witch Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Bats Mini P.E.K.K.A Giant Skeleton
Bats Arrows Mini P.E.K.K.A Wizard Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Witch
Giant Skeleton
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Bats Skeleton Army Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Giant Skeleton
Bats Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton
Wizard

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