My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Cage Wizard Goblin Barrel Skeleton Army
The Log
Goblin Cage Hog Rider Goblin Barrel Skeleton Army
Earthquake
Goblin Cage Hog Rider Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Knight Minion Horde Goblin Cage Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Minion Horde Goblin Cage Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Minion Horde Goblin Cage Wizard Skeleton Army
Lightning
Knight Goblin Cage Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Skeleton Army Goblin Cage Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Goblin Barrel
Knight
Hog Rider Goblin Barrel Arrows Minion Horde Wizard
Minion Horde
Knight Hog Rider
Goblin Cage
Hog Rider Goblin Barrel
Hog Rider
Arrows Knight Minion Horde Goblin Cage Wizard Goblin Barrel
Wizard
Knight Hog Rider
Goblin Barrel
Knight Arrows Goblin Cage Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 8

Arrows
Knight
Knight
Arrows Minion Horde Goblin Cage Wizard Skeleton Army
Minion Horde
Knight
Goblin Cage
Knight Wizard Skeleton Army
Hog Rider
Wizard
Knight Goblin Cage Skeleton Army
Goblin Barrel
Skeleton Army
Knight Goblin Cage Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Goblin Cage Wizard
Minion Horde Skeleton Army Knight Goblin Cage
Minion Horde Goblin Cage Skeleton Army Knight
Minion Horde Goblin Cage Skeleton Army Knight
Arrows Goblin Cage Skeleton Army
Arrows Skeleton Army
Minion Horde Arrows Goblin Cage Wizard
Arrows Goblin Cage
Minion Horde Goblin Cage Skeleton Army
Knight Skeleton Army Minion Horde
Minion Horde Skeleton Army Arrows Knight Wizard
Arrows Minion Horde Wizard
Minion Horde Goblin Cage Skeleton Army Knight Wizard
Wizard Skeleton Army Arrows Minion Horde Goblin Cage
Skeleton Army Knight Minion Horde Goblin Cage
Minion Horde Skeleton Army Goblin Cage
Minion Horde Wizard Arrows Knight Goblin Cage Skeleton Army
Arrows Goblin Cage Knight Minion Horde Wizard Skeleton Army
Arrows Goblin Cage Wizard Knight
Goblin Cage
Wizard Skeleton Army Arrows Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Goblin Cage
Arrows Knight Wizard
Skeleton Army Knight Minion Horde Goblin Cage
Skeleton Army Knight Minion Horde Goblin Cage
Knight Minion Horde Goblin Cage Skeleton Army
Arrows Wizard Minion Horde
Skeleton Army Knight Minion Horde Goblin Cage
Knight Minion Horde Goblin Cage Skeleton Army
Minion Horde Goblin Cage Knight Skeleton Army
Minion Horde Goblin Cage Skeleton Army
Knight Minion Horde Goblin Cage
Skeleton Army Arrows Goblin Cage
Skeleton Army Knight Minion Horde Goblin Cage Wizard
Wizard Minion Horde Goblin Cage Skeleton Army
Skeleton Army Knight Minion Horde Goblin Cage
Arrows Minion Horde Goblin Cage Wizard
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Knight Minion Horde Wizard
Arrows Wizard
Knight
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Skeleton Army
Arrows Wizard
Arrows
Knight Minion Horde Wizard
Arrows Wizard
Arrows
Minion Horde
Minion Horde
Wizard

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