My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Skeleton Army Miner
Giant Snowball
Goblin Gang Goblin Curse Skeleton Army Miner
Zap
Goblin Gang Goblin Curse Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Goblin Curse Skeleton Army
The Log
Goblin Gang Goblin Curse Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Goblin Curse Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army P.E.K.K.A Miner
Fireball
Goblin Gang Wizard Skeleton Army
Poison
Goblin Gang Wizard Goblin Curse Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Skeleton Army P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Arrows Goblin Gang Skeleton Army Miner Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Arrows Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Miner
Goblin Gang
Miner P.E.K.K.A
Wizard
P.E.K.K.A Miner
Goblin Curse
Arrows The Log
Skeleton Army
P.E.K.K.A
Arrows Goblin Gang Wizard The Log
The Log
Goblin Curse P.E.K.K.A Miner
Miner
Goblin Gang Arrows Wizard The Log

Defense Synergies 1 10

Arrows
P.E.K.K.A
Goblin Gang
Skeleton Army P.E.K.K.A The Log Miner
Wizard
Skeleton Army P.E.K.K.A The Log
Goblin Curse
Skeleton Army
Goblin Gang Wizard The Log
P.E.K.K.A
The Log Arrows Goblin Gang Wizard
The Log
P.E.K.K.A Goblin Gang Wizard Skeleton Army Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army P.E.K.K.A Goblin Gang Goblin Curse The Log
Goblin Gang Skeleton Army P.E.K.K.A Goblin Curse
Skeleton Army P.E.K.K.A Goblin Gang Goblin Curse
Arrows Skeleton Army P.E.K.K.A The Log
Arrows Goblin Gang Skeleton Army The Log
Arrows Goblin Gang Wizard Goblin Curse
Arrows P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Curse Skeleton Army
Goblin Gang Skeleton Army Miner
Goblin Gang Goblin Curse Skeleton Army Arrows Wizard The Log
Arrows Goblin Gang Wizard Goblin Curse
Skeleton Army P.E.K.K.A Goblin Gang Wizard Goblin Curse The Log
Wizard Skeleton Army Arrows Goblin Gang Goblin Curse P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Goblin Gang Goblin Curse
Skeleton Army Goblin Gang Goblin Curse P.E.K.K.A The Log
Wizard Arrows Goblin Gang Skeleton Army P.E.K.K.A
Arrows Goblin Gang Wizard Skeleton Army The Log
Arrows Wizard The Log Goblin Curse
P.E.K.K.A Goblin Curse
Goblin Gang Wizard Skeleton Army Arrows Goblin Curse P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army P.E.K.K.A
Arrows Goblin Gang Wizard The Log Miner
Goblin Gang Skeleton Army P.E.K.K.A The Log
Goblin Gang Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Curse Skeleton Army
Arrows Wizard Goblin Gang Goblin Curse
Goblin Gang Skeleton Army P.E.K.K.A
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Goblin Gang Goblin Curse Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Goblin Gang Wizard Goblin Curse
Wizard Goblin Curse Skeleton Army
Goblin Gang Skeleton Army P.E.K.K.A The Log
Arrows Wizard Goblin Curse P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Goblin Curse The Log Miner
Arrows The Log Miner
Arrows The Log
Wizard Arrows Goblin Curse The Log
Arrows Wizard Goblin Curse
Arrows Wizard The Log
Arrows The Log Wizard Goblin Curse
Arrows The Log Miner Wizard
Goblin Gang
Miner Arrows Wizard The Log
Arrows Wizard Goblin Curse
The Log Miner
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard Goblin Curse The Log Miner
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Goblin Curse The Log Wizard
Arrows The Log Miner Wizard
Arrows Wizard The Log Miner
Miner Arrows Goblin Curse The Log
Arrows Wizard Goblin Curse
Wizard
Arrows Wizard The Log Miner
Arrows
P.E.K.K.A
Arrows Wizard Goblin Curse The Log
Goblin Gang Skeleton Army
Arrows Wizard Goblin Curse
Arrows The Log
Miner Goblin Gang Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Goblin Gang The Log
The Log Miner
P.E.K.K.A
Wizard

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