My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Skeleton Army Baby Dragon Witch
Zap
Archers Skeleton Army Witch
Barbarian Barrel
Archers Valkyrie Wizard Skeleton Army Witch
The Log
Archers Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Baby Dragon Witch P.E.K.K.A
Fireball
Archers Wizard Skeleton Army Baby Dragon Witch
Poison
Archers Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Archers Valkyrie Wizard Baby Dragon
Valkyrie
Archers Mini P.E.K.K.A Wizard Baby Dragon Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Skeleton Army
Baby Dragon
Archers Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Archers Valkyrie Wizard Baby Dragon Witch

Defense Synergies 1 18

Archers
Valkyrie Mini P.E.K.K.A Skeleton Army Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A
Archers Valkyrie Wizard Skeleton Army Baby Dragon Witch
Valkyrie
Archers Mini P.E.K.K.A Wizard Baby Dragon Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Archers Mini P.E.K.K.A Wizard
Baby Dragon
Archers Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Witch
Archers Mini P.E.K.K.A Valkyrie Baby Dragon
P.E.K.K.A
Archers Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Archers Valkyrie
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Archers Valkyrie Baby Dragon
Archers Wizard Baby Dragon Witch
Valkyrie Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Skeleton Army Witch Wizard Baby Dragon
Archers Wizard Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Witch P.E.K.K.A
Valkyrie Archers Wizard Skeleton Army Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Archers
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Skeleton Army Archers Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Archers Witch P.E.K.K.A
Archers Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Archers Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Archers Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Wizard Witch
Wizard Archers Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Archers Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Archers Mini P.E.K.K.A Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Archers Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Valkyrie Wizard
Archers Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Archers Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Archers Skeleton Army Witch
Archers Wizard Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch
P.E.K.K.A
Wizard

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