My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Mediocre

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Electro Dragon
Zap
Tombstone
Barbarian Barrel
Ice Spirit Tombstone Bomb Tower
The Log
Ice Spirit Tombstone
Earthquake
Tombstone Bomb Tower
Arrows
Ice Spirit Tombstone
Royal Delivery
Ice Spirit Electro Dragon
Fireball
Tombstone Bomb Tower Electro Dragon
Poison
Tombstone Bomb Tower Electro Dragon
Lightning
Tombstone Bomb Tower Electro Dragon
Rocket
Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Fireball Bomb Tower Electro Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tombstone Earthquake Fireball Bomb Tower Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Tombstone Earthquake

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mega Knight
Tombstone
Earthquake
Fireball The Log Mega Knight
Fireball
Earthquake The Log Mega Knight
Bomb Tower
Electro Dragon
Mega Knight
The Log
Earthquake Fireball Mega Knight
Mega Knight
Ice Spirit Earthquake Fireball Electro Dragon The Log

Defense Synergies 2 18

Ice Spirit
Tombstone Earthquake Fireball Bomb Tower Electro Dragon The Log Mega Knight
Tombstone
Ice Spirit Earthquake Fireball Electro Dragon
Earthquake
Ice Spirit Tombstone Fireball Bomb Tower The Log Mega Knight
Fireball
The Log Ice Spirit Tombstone Earthquake Bomb Tower Mega Knight
Bomb Tower
The Log Ice Spirit Earthquake Fireball
Electro Dragon
Ice Spirit Tombstone The Log
The Log
Fireball Bomb Tower Ice Spirit Earthquake Electro Dragon Mega Knight
Mega Knight
Ice Spirit Earthquake Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tombstone Fireball Electro Dragon The Log
Bomb Tower Ice Spirit Tombstone Electro Dragon The Log Mega Knight
Bomb Tower Mega Knight Tombstone Electro Dragon
Bomb Tower Tombstone Electro Dragon Mega Knight
Tombstone Earthquake Fireball Bomb Tower The Log Mega Knight
Fireball The Log Earthquake Bomb Tower Electro Dragon Mega Knight
Ice Spirit Tombstone Fireball Bomb Tower Electro Dragon
Earthquake Fireball Bomb Tower Electro Dragon The Log Mega Knight
Tombstone Bomb Tower
Ice Spirit Mega Knight
Tombstone Earthquake Fireball Bomb Tower Electro Dragon The Log Mega Knight
Fireball Electro Dragon
Tombstone Bomb Tower Mega Knight Ice Spirit Earthquake Fireball Electro Dragon The Log
Fireball Bomb Tower Mega Knight Ice Spirit Tombstone Earthquake Electro Dragon The Log
Tombstone Bomb Tower Mega Knight
Bomb Tower Ice Spirit Fireball The Log Mega Knight
Bomb Tower Mega Knight Tombstone Fireball Electro Dragon
Ice Spirit Tombstone Fireball Bomb Tower Mega Knight Electro Dragon The Log
Earthquake Bomb Tower The Log Ice Spirit Tombstone Fireball Electro Dragon Mega Knight
Bomb Tower
Mega Knight Earthquake Fireball Bomb Tower Electro Dragon The Log
Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fireball
Fireball Bomb Tower Electro Dragon The Log Mega Knight
Tombstone Mega Knight Ice Spirit Bomb Tower Electro Dragon The Log
Mega Knight Fireball The Log
Tombstone Mega Knight
Fireball Ice Spirit Bomb Tower Electro Dragon
Tombstone Fireball Bomb Tower
Mega Knight Bomb Tower
Electro Dragon Mega Knight Ice Spirit Tombstone Fireball Bomb Tower The Log
Tombstone
Mega Knight Tombstone Bomb Tower Electro Dragon
Mega Knight Fireball The Log
Mega Knight Tombstone Fireball Bomb Tower
Fireball Bomb Tower Electro Dragon Mega Knight
Tombstone Electro Dragon Ice Spirit Fireball Bomb Tower The Log
Mega Knight Earthquake Fireball Bomb Tower Electro Dragon The Log
Tombstone Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Earthquake Fireball Electro Dragon The Log
Earthquake Fireball The Log
Fireball Earthquake The Log Mega Knight
Fireball Ice Spirit Electro Dragon
Earthquake The Log
Earthquake Fireball The Log Ice Spirit Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon
Earthquake Fireball Electro Dragon The Log
Fireball Electro Dragon
Earthquake Fireball The Log
Earthquake Fireball Electro Dragon
Earthquake Fireball The Log
Earthquake Fireball Electro Dragon The Log
Earthquake Fireball Electro Dragon The Log Mega Knight
Earthquake Fireball
Earthquake Fireball Electro Dragon The Log Mega Knight
Earthquake Fireball Electro Dragon The Log Mega Knight
Earthquake Fireball The Log Mega Knight
Fireball
The Log
Earthquake Fireball Electro Dragon The Log
Earthquake The Log Ice Spirit Fireball Electro Dragon Mega Knight
Fireball The Log Earthquake Electro Dragon
Fireball Electro Dragon The Log Mega Knight
Fireball The Log
Fireball Electro Dragon
Electro Dragon Ice Spirit Fireball
Fireball
Earthquake Fireball Electro Dragon The Log Mega Knight
Ice Spirit Fireball Electro Dragon
Mega Knight
Earthquake Fireball The Log
Earthquake Ice Spirit Tombstone Fireball Electro Dragon
Fireball Electro Dragon
The Log Fireball
Fireball Electro Dragon Mega Knight
The Log Earthquake Fireball Electro Dragon
Fireball
Electro Dragon Mega Knight
Electro Dragon Ice Spirit Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball The Log Mega Knight
Fireball Electro Dragon Mega Knight

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