My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Electro Dragon P.E.K.K.A Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Night Witch Skeleton King
Giant Snowball
Spear Goblins Electro Dragon Night Witch Skeleton King
Zap
Spear Goblins Night Witch Skeleton King
Barbarian Barrel
Spear Goblins Elixir Golem Night Witch Skeleton King
The Log
Spear Goblins Elixir Golem Skeleton King
Earthquake
Spear Goblins Elixir Golem Skeleton King
Arrows
Spear Goblins Night Witch Skeleton King
Royal Delivery
Spear Goblins Elixir Golem Electro Dragon P.E.K.K.A Night Witch Skeleton King
Fireball
Elixir Golem Electro Dragon Night Witch Skeleton King
Poison
Spear Goblins Elixir Golem Electro Dragon Night Witch Skeleton King
Lightning
Electro Dragon Night Witch Skeleton King
Rocket
Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Rage Tornado P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Elixir Golem Tornado Night Witch Skeleton King Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Elixir Golem Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elixir Golem
Elixir Golem
Rage Night Witch Spear Goblins Tornado Electro Dragon
Rage
Elixir Golem Electro Dragon Night Witch
Tornado
P.E.K.K.A Elixir Golem Electro Dragon Night Witch
Electro Dragon
Elixir Golem Rage Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Dragon Night Witch
Night Witch
Elixir Golem Rage Tornado P.E.K.K.A Skeleton King
Skeleton King
Night Witch

Defense Synergies 1 6

Spear Goblins
Electro Dragon P.E.K.K.A Night Witch Skeleton King
Elixir Golem
Rage
Tornado
P.E.K.K.A Electro Dragon Skeleton King
Electro Dragon
Spear Goblins Tornado
P.E.K.K.A
Tornado Spear Goblins
Night Witch
Spear Goblins
Skeleton King
Spear Goblins Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Dragon
P.E.K.K.A Electro Dragon Night Witch
Tornado P.E.K.K.A Electro Dragon Night Witch
P.E.K.K.A Night Witch Electro Dragon Skeleton King
Tornado P.E.K.K.A
Tornado Spear Goblins Electro Dragon Night Witch
Tornado Spear Goblins Electro Dragon Night Witch
Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado Night Witch Skeleton King
Tornado Spear Goblins Night Witch
Spear Goblins Tornado Electro Dragon Night Witch Skeleton King
Spear Goblins Tornado Electro Dragon Night Witch
P.E.K.K.A Night Witch Electro Dragon
Tornado Electro Dragon P.E.K.K.A Night Witch Skeleton King
P.E.K.K.A Skeleton King
Tornado P.E.K.K.A
Tornado Electro Dragon P.E.K.K.A Night Witch
Spear Goblins Tornado Electro Dragon Night Witch
Tornado Spear Goblins Electro Dragon
P.E.K.K.A Tornado
Spear Goblins Electro Dragon P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A
Electro Dragon
P.E.K.K.A Spear Goblins Electro Dragon
P.E.K.K.A Tornado Night Witch
P.E.K.K.A Night Witch
Tornado Electro Dragon
P.E.K.K.A Spear Goblins Night Witch
P.E.K.K.A
Electro Dragon P.E.K.K.A Spear Goblins Tornado
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Tornado
P.E.K.K.A Night Witch Skeleton King
Electro Dragon
Electro Dragon Spear Goblins Tornado P.E.K.K.A Night Witch Skeleton King
Electro Dragon P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Spear Goblins Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Spear Goblins Electro Dragon
Electro Dragon
Tornado
Night Witch
Electro Dragon
Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Night Witch
Electro Dragon
Night Witch
Electro Dragon Night Witch
Electro Dragon
P.E.K.K.A
Spear Goblins Electro Dragon Night Witch
Tornado Electro Dragon
Electro Dragon
Electro Dragon Skeleton King
Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Skeleton King
Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

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