My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Clone Giant Skeleton
Giant Snowball
Skeletons Minions Hog Rider Clone Witch Electro Dragon
Zap
Skeletons Minions Clone Witch
Barbarian Barrel
Skeletons Clone Witch Giant Skeleton
The Log
Skeletons Hog Rider Clone Witch Giant Skeleton
Earthquake
Skeletons Hog Rider Clone Witch
Arrows
Skeletons Minions Clone Witch
Royal Delivery
Skeletons Minions Hog Rider Clone Witch Electro Dragon Giant Skeleton
Fireball
Minions Hog Rider Clone Witch Electro Dragon
Poison
Minions Clone Witch Electro Dragon
Lightning
Witch Electro Dragon
Rocket
Hog Rider Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Clone Hog Rider Witch Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Minions Clone

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Rage Clone Giant Skeleton
Hog Rider
Minions Rage Witch Giant Skeleton
Rage
Minions Hog Rider Witch Electro Dragon Giant Skeleton
Clone
Giant Skeleton Minions Witch
Witch
Rage Hog Rider Clone Giant Skeleton
Electro Dragon
Rage Giant Skeleton
Giant Skeleton
Clone Minions Hog Rider Rage Witch Electro Dragon

Defense Synergies 0 8

Skeletons
Minions Witch Electro Dragon Giant Skeleton
Minions
Skeletons Giant Skeleton
Hog Rider
Rage
Clone
Witch
Skeletons Electro Dragon Giant Skeleton
Electro Dragon
Skeletons Witch Giant Skeleton
Giant Skeleton
Skeletons Minions Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Dragon
Skeletons Minions Witch Electro Dragon
Witch Skeletons Minions Electro Dragon Giant Skeleton
Witch Skeletons Minions Electro Dragon
Giant Skeleton
Skeletons Minions Electro Dragon
Minions Witch Electro Dragon
Electro Dragon Giant Skeleton
Witch Skeletons Minions
Skeletons Giant Skeleton
Minions Witch Skeletons Electro Dragon Giant Skeleton
Minions Witch Electro Dragon
Skeletons Minions Witch Electro Dragon Giant Skeleton
Minions Witch Electro Dragon
Skeletons Minions Witch Electro Dragon
Minions Witch Electro Dragon
Witch Minions Electro Dragon Giant Skeleton
Minions Witch Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Giant Skeleton
Electro Dragon
Giant Skeleton Skeletons Minions Witch Electro Dragon
Giant Skeleton
Giant Skeleton Skeletons Witch
Skeletons Minions Witch Electro Dragon
Skeletons Minions Witch Giant Skeleton
Giant Skeleton
Electro Dragon Giant Skeleton Skeletons Minions Witch
Witch Skeletons
Minions Witch Electro Dragon Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Witch
Witch Electro Dragon
Witch Electro Dragon Skeletons Minions Giant Skeleton
Minions Witch Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Giant Skeleton
Electro Dragon
Electro Dragon Giant Skeleton
Giant Skeleton
Minions Witch Electro Dragon
Witch
Electro Dragon
Electro Dragon
Minions Electro Dragon
Electro Dragon
Electro Dragon
Minions Electro Dragon
Witch Electro Dragon
Electro Dragon
Minions
Electro Dragon
Witch Electro Dragon
Minions Giant Skeleton
Electro Dragon
Witch Electro Dragon
Witch
Witch Electro Dragon
Witch Electro Dragon
Witch Electro Dragon
Electro Dragon Minions Witch
Electro Dragon
Electro Dragon
Giant Skeleton
Minions Witch Electro Dragon
Witch Electro Dragon
Electro Dragon
Electro Dragon
Giant Skeleton
Electro Dragon
Electro Dragon Minions Witch Giant Skeleton
Witch Electro Dragon
Electro Dragon Witch Giant Skeleton
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: