My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Musketeer
Zap
Goblins Royal Giant
Barbarian Barrel
Goblins Musketeer Bomb Tower Electro Wizard
The Log
Goblins Royal Giant Musketeer
Earthquake
Bomb Tower
Arrows
Goblins
Royal Delivery
Goblins Musketeer Battle Healer Electro Wizard
Fireball
Musketeer Bomb Tower Battle Healer Electro Wizard
Poison
Musketeer Bomb Tower Battle Healer Electro Wizard
Lightning
Musketeer Bomb Tower Battle Healer Electro Wizard
Rocket
Musketeer Bomb Tower Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Musketeer Bomb Tower Battle Healer Electro Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Tornado Musketeer Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Goblins Musketeer Battle Healer Rocket Tornado Electro Wizard
Musketeer
Royal Giant Battle Healer
Bomb Tower
Battle Healer
Royal Giant Musketeer Tornado Electro Wizard
Rocket
Tornado Royal Giant
Tornado
Rocket Royal Giant Battle Healer
Electro Wizard
Royal Giant Battle Healer

Defense Synergies 3 11

Goblins
Musketeer Battle Healer Electro Wizard
Royal Giant
Musketeer
Battle Healer Goblins Bomb Tower Tornado Electro Wizard
Bomb Tower
Tornado Musketeer Battle Healer Electro Wizard
Battle Healer
Musketeer Goblins Bomb Tower Tornado Electro Wizard
Rocket
Tornado
Tornado
Bomb Tower Rocket Musketeer Battle Healer Electro Wizard
Electro Wizard
Goblins Musketeer Bomb Tower Battle Healer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Electro Wizard
Bomb Tower Goblins Musketeer Battle Healer Electro Wizard
Bomb Tower Rocket Tornado Goblins Musketeer Electro Wizard
Bomb Tower Goblins Musketeer Electro Wizard
Bomb Tower Battle Healer Rocket Tornado
Tornado Goblins Musketeer Bomb Tower Electro Wizard
Musketeer Rocket Tornado Electro Wizard Bomb Tower
Rocket Musketeer Bomb Tower Battle Healer Electro Wizard
Goblins Musketeer Bomb Tower Tornado
Tornado Goblins Musketeer Battle Healer Electro Wizard
Goblins Electro Wizard Musketeer Bomb Tower Tornado
Musketeer Tornado Electro Wizard
Bomb Tower Musketeer Battle Healer Rocket Electro Wizard
Bomb Tower Rocket Goblins Tornado Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Rocket Tornado Electro Wizard
Bomb Tower Goblins Musketeer Tornado Electro Wizard
Bomb Tower Goblins Musketeer Battle Healer Tornado Electro Wizard
Bomb Tower Tornado Musketeer Battle Healer Electro Wizard
Musketeer Bomb Tower Tornado Electro Wizard
Goblins Musketeer Bomb Tower Battle Healer Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Battle Healer Electro Wizard
Electro Wizard Musketeer Bomb Tower Battle Healer Rocket
Goblins Musketeer Bomb Tower Battle Healer Rocket Electro Wizard
Rocket Musketeer Battle Healer Tornado Electro Wizard
Musketeer Battle Healer
Rocket Musketeer Bomb Tower Tornado Electro Wizard
Rocket Goblins Musketeer Bomb Tower Battle Healer Electro Wizard
Bomb Tower Battle Healer
Rocket Electro Wizard Goblins Bomb Tower Tornado
Musketeer
Musketeer Bomb Tower
Rocket Tornado Electro Wizard
Rocket Bomb Tower
Musketeer Bomb Tower
Electro Wizard Goblins Musketeer Bomb Tower Battle Healer Rocket Tornado
Musketeer Bomb Tower Battle Healer Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Tornado Electro Wizard
Rocket
Musketeer Rocket
Rocket
Musketeer Rocket Tornado
Musketeer Tornado
Tornado
Tornado
Rocket Goblins Musketeer Tornado Electro Wizard
Rocket Musketeer Tornado Electro Wizard
Musketeer Rocket Tornado
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket Tornado
Rocket
Rocket Musketeer Electro Wizard
Rocket Tornado
Rocket Musketeer
Rocket Tornado
Rocket Musketeer Tornado
Rocket Musketeer
Tornado
Musketeer Tornado Electro Wizard
Musketeer Tornado
Rocket Musketeer Tornado
Musketeer Tornado Electro Wizard
Rocket Electro Wizard Musketeer
Musketeer Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Musketeer Rocket
Rocket Musketeer Tornado Electro Wizard
Musketeer Rocket Electro Wizard
Musketeer
Rocket Tornado
Musketeer
Musketeer Rocket Tornado Electro Wizard
Musketeer Rocket Tornado Electro Wizard
Musketeer Rocket Tornado Electro Wizard
Rocket

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