My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Earthquake Elixir Golem Furnace Zappies Goblin Demolisher Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Goblin Curse Clone Tornado Void Hunter Electro Dragon Bowler Executioner Cannon Cart X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel
Giant Snowball
Skeletons Goblins Minions Cannon Barbarians Mega Minion Goblin Barrel
Zap
Skeletons Goblins Minions Cannon Goblin Barrel
Barbarian Barrel
Skeletons Goblins Cannon Barbarians Goblin Barrel
The Log
Skeletons Goblins Cannon Barbarians Goblin Barrel
Earthquake
Skeletons Cannon Barbarians Goblin Barrel
Arrows
Skeletons Goblins Minions Goblin Barrel
Royal Delivery
Skeletons Goblins Minions Barbarians Mega Minion Goblin Barrel
Fireball
Minions Cannon Barbarians Mega Minion Goblin Barrel
Poison
Minions Cannon Barbarians Mega Minion
Lightning
Cannon Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Barbarian Barrel Minions Cannon Mega Minion Goblin Barrel Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Barbarian Barrel Minions

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Minions
Barbarian Barrel
Cannon
Barbarians
Mega Minion
Barbarian Barrel
Minions Goblin Barrel
Goblin Barrel
Barbarian Barrel

Defense Synergies 1 11

Skeletons
Cannon Minions Mega Minion Barbarian Barrel
Goblins
Cannon Mega Minion Barbarian Barrel
Minions
Skeletons Cannon Barbarian Barrel
Cannon
Skeletons Goblins Minions Mega Minion Barbarian Barrel
Barbarians
Mega Minion
Skeletons Goblins Cannon Barbarian Barrel
Barbarian Barrel
Skeletons Goblins Minions Cannon Mega Minion
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Mega Minion Barbarian Barrel
Barbarians Skeletons Goblins Minions Cannon Mega Minion
Cannon Barbarians Skeletons Goblins Minions Mega Minion
Cannon Barbarians Skeletons Goblins Minions Mega Minion
Barbarians Barbarian Barrel
Barbarian Barrel Skeletons Goblins Minions Cannon Mega Minion
Minions Mega Minion Cannon
Cannon Barbarians Barbarian Barrel
Cannon Barbarians Skeletons Goblins Minions
Skeletons Goblins Cannon Barbarians Barbarian Barrel
Goblins Minions Barbarians Skeletons Cannon Mega Minion Barbarian Barrel
Minions Mega Minion
Cannon Barbarians Skeletons Minions
Goblins Minions Cannon Barbarians Mega Minion Barbarian Barrel
Barbarians Cannon
Barbarians Cannon
Barbarians Skeletons Goblins Minions Cannon
Cannon Goblins Minions Barbarians Mega Minion Barbarian Barrel
Barbarian Barrel Minions Cannon Barbarians Mega Minion
Barbarians Cannon
Goblins Minions Cannon Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Goblins Barbarian Barrel
Mega Minion Barbarian Barrel
Barbarians Skeletons Goblins Minions
Barbarians Barbarian Barrel
Barbarians Skeletons Cannon
Skeletons Minions
Skeletons Goblins Minions Barbarians Mega Minion
Barbarians
Skeletons Goblins Minions Barbarians Mega Minion Barbarian Barrel
Skeletons Cannon Barbarians Mega Minion
Minions Barbarians Mega Minion
Barbarians
Barbarians Skeletons Cannon
Cannon Barbarians
Barbarians Skeletons Goblins Minions Mega Minion Barbarian Barrel
Minions Cannon Barbarians Mega Minion Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarians Barbarian Barrel
Barbarian Barrel
Minions Mega Minion
Barbarian Barrel
Goblins Minions
Barbarian Barrel
Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Minions
Mega Minion Barbarian Barrel
Barbarian Barrel
Minions
Barbarians Barbarian Barrel
Barbarian Barrel
Mega Minion
Barbarian Barrel
Barbarian Barrel
Minions Mega Minion
Mega Minion
Minions Barbarians Barbarian Barrel
Mega Minion
Barbarian Barrel
Mega Minion
Mega Minion
Minions
Barbarian Barrel

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