My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Cage Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Fisherman
Giant Snowball
Mega Minion Goblin Curse Fisherman
Zap
Goblin Curse Fisherman
Barbarian Barrel
Electro Spirit Goblin Cage Goblin Curse
The Log
Electro Spirit Goblin Cage Goblin Curse Fisherman
Earthquake
Goblin Cage
Arrows
Electro Spirit Goblin Curse
Royal Delivery
Electro Spirit Mega Minion Goblin Cage Fisherman
Fireball
Mega Minion Goblin Cage Fisherman
Poison
Mega Minion Goblin Cage Goblin Curse Fisherman
Lightning
Mega Minion Goblin Cage Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Rocket Goblin Curse Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Goblin Curse Mega Minion Fisherman Goblin Cage Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Giant Snowball Goblin Curse Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Giant Snowball Goblin Curse Golem
Giant Snowball
Goblin Curse Electro Spirit Mega Minion Goblin Cage Golem
Mega Minion
Electro Spirit Golem Giant Snowball
Goblin Cage
Giant Snowball Golem
Rocket
Golem
Goblin Curse
Giant Snowball Electro Spirit
Golem
Mega Minion Electro Spirit Giant Snowball Goblin Cage Rocket
Fisherman

Defense Synergies 1 7

Electro Spirit
Mega Minion Giant Snowball Fisherman
Giant Snowball
Electro Spirit Mega Minion Goblin Cage Fisherman
Mega Minion
Electro Spirit Giant Snowball Goblin Cage Fisherman
Goblin Cage
Giant Snowball Mega Minion
Rocket
Goblin Curse
Golem
Fisherman
Electro Spirit Giant Snowball Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Goblin Cage
Mega Minion Goblin Cage Goblin Curse Fisherman
Goblin Cage Rocket Fisherman Giant Snowball Mega Minion Goblin Curse
Goblin Cage Mega Minion Goblin Curse Fisherman
Goblin Cage Rocket
Electro Spirit Giant Snowball Mega Minion
Giant Snowball Mega Minion Rocket Electro Spirit Goblin Cage Goblin Curse
Rocket Electro Spirit Goblin Cage
Goblin Cage Goblin Curse Fisherman
Giant Snowball Fisherman
Goblin Curse Electro Spirit Giant Snowball Mega Minion Fisherman
Mega Minion Giant Snowball Goblin Curse
Goblin Cage Giant Snowball Rocket Goblin Curse
Rocket Electro Spirit Giant Snowball Mega Minion Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Rocket Giant Snowball Goblin Cage Goblin Curse Fisherman
Goblin Cage Fisherman
Goblin Cage Electro Spirit Giant Snowball Mega Minion Fisherman
Giant Snowball Goblin Cage Electro Spirit Mega Minion Goblin Curse Fisherman
Goblin Cage Goblin Curse Fisherman
Electro Spirit Giant Snowball Goblin Curse Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Goblin Cage Fisherman
Giant Snowball Mega Minion Rocket Fisherman
Goblin Cage Rocket Fisherman
Rocket Goblin Cage Fisherman
Goblin Cage Goblin Curse Fisherman
Rocket Electro Spirit Giant Snowball Goblin Curse
Rocket Mega Minion Goblin Cage
Goblin Cage Goblin Curse Fisherman
Goblin Cage Rocket Electro Spirit Giant Snowball Mega Minion
Mega Minion Goblin Cage Goblin Curse
Mega Minion Goblin Cage
Rocket Giant Snowball Goblin Cage
Rocket Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Electro Spirit Mega Minion Goblin Cage Rocket Fisherman
Electro Spirit Giant Snowball Mega Minion Goblin Cage Goblin Curse
Electro Spirit Giant Snowball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Giant Snowball Goblin Curse Fisherman
Rocket
Rocket
Rocket Giant Snowball Goblin Curse
Electro Spirit Giant Snowball Mega Minion Rocket Goblin Curse
Giant Snowball Goblin Curse
Giant Snowball Fisherman
Rocket Giant Snowball Fisherman
Rocket Fisherman
Giant Snowball Rocket Goblin Curse
Rocket Giant Snowball Fisherman
Rocket Fisherman
Giant Snowball Fisherman
Rocket Giant Snowball
Rocket
Giant Snowball Rocket
Rocket Fisherman
Rocket Giant Snowball Mega Minion Fisherman
Rocket Giant Snowball Goblin Curse
Rocket
Rocket Giant Snowball
Rocket Fisherman
Rocket Giant Snowball
Giant Snowball Goblin Curse Electro Spirit
Mega Minion Fisherman
Giant Snowball Fisherman
Giant Snowball Fisherman
Rocket Goblin Curse Fisherman
Giant Snowball Goblin Curse
Rocket Electro Spirit Giant Snowball Mega Minion
Giant Snowball Mega Minion
Giant Snowball Rocket
Rocket Electro Spirit Giant Snowball
Rocket Giant Snowball Goblin Curse
Electro Spirit Rocket
Rocket Giant Snowball Mega Minion Goblin Curse
Mega Minion Rocket
Giant Snowball
Rocket Giant Snowball
Mega Minion
Electro Spirit Giant Snowball Rocket
Giant Snowball Rocket
Giant Snowball Rocket
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: