My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Goblins Archers Minions
Zap
Goblins Archers Minions
Barbarian Barrel
Goblins Archers Knight Goblin Cage
The Log
Goblins Archers Mini P.E.K.K.A Goblin Cage
Earthquake
Archers Goblin Cage
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Knight Minions Mini P.E.K.K.A Goblin Cage
Fireball
Archers Minions Goblin Cage
Poison
Archers Minions Goblin Cage
Lightning
Knight Mini P.E.K.K.A Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Knight Minions Fireball Mini P.E.K.K.A Goblin Cage

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Fireball Goblins Archers Knight Minions Mini P.E.K.K.A Goblin Cage
Archers
Knight Goblins Zap Mini P.E.K.K.A Goblin Cage
Knight
Archers Minions Zap Fireball
Minions
Knight Zap Mini P.E.K.K.A Goblin Cage
Fireball
Zap Knight
Mini P.E.K.K.A
Zap Archers Minions
Goblin Cage
Zap Archers Minions

Defense Synergies 4 17

Goblins
Zap Archers Knight Goblin Cage
Zap
Fireball Mini P.E.K.K.A Goblins Archers Knight Minions Goblin Cage
Archers
Knight Goblins Zap Minions Mini P.E.K.K.A Goblin Cage
Knight
Archers Minions Goblins Zap Fireball Mini P.E.K.K.A Goblin Cage
Minions
Knight Zap Archers Goblin Cage
Fireball
Zap Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Zap Archers Knight Fireball
Goblin Cage
Goblins Zap Archers Knight Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Goblin Cage
Mini P.E.K.K.A Goblins Zap Knight Minions Goblin Cage
Mini P.E.K.K.A Goblin Cage Goblins Archers Knight Minions
Mini P.E.K.K.A Goblin Cage Goblins Knight Minions
Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblins Zap Archers Minions
Minions Zap Archers Fireball Goblin Cage
Zap Fireball Goblin Cage
Mini P.E.K.K.A Goblins Minions Goblin Cage
Knight Goblins Archers Mini P.E.K.K.A
Goblins Archers Minions Zap Knight Fireball
Minions Zap Archers Fireball
Mini P.E.K.K.A Goblin Cage Zap Knight Minions Fireball
Fireball Goblins Zap Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Zap Fireball Mini P.E.K.K.A Goblin Cage
Goblins Knight Minions Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage Goblins Zap Archers Knight Minions
Zap Goblin Cage Archers Knight Minions Fireball
Mini P.E.K.K.A Goblin Cage
Goblins Archers Knight Minions Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Zap Archers Fireball Goblin Cage
Fireball Zap Archers Knight Mini P.E.K.K.A
Goblins Zap Knight Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Zap Knight Fireball Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage
Fireball Zap Archers Minions
Mini P.E.K.K.A Goblins Archers Knight Minions Fireball Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Zap Goblin Cage Goblins Knight Minions Fireball Mini P.E.K.K.A
Goblin Cage
Knight Minions Mini P.E.K.K.A Goblin Cage
Zap Fireball Goblin Cage
Mini P.E.K.K.A Knight Fireball Goblin Cage
Archers Fireball Goblin Cage
Goblins Zap Archers Knight Minions Fireball Mini P.E.K.K.A Goblin Cage
Minions Zap Archers Fireball Mini P.E.K.K.A Goblin Cage
Zap Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Minions
Archers
Fireball Zap
Fireball Zap
Goblins Minions Fireball Mini P.E.K.K.A
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers
Fireball
Fireball Knight Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball
Fireball

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