My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Fire Spirit Night Witch
Zap
Fire Spirit Night Witch
Barbarian Barrel
Fire Spirit Electro Wizard Night Witch
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Battle Healer Electro Wizard Night Witch
Fireball
Battle Healer Electro Wizard Night Witch
Poison
Battle Healer Electro Wizard Night Witch
Lightning
Battle Healer Electro Wizard Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Healer Rage Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Rage Battle Healer Electro Wizard Night Witch Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Rage Battle Healer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Battle Healer
Giant Snowball
Fire Spirit Electro Wizard Night Witch
Battle Healer
Rage Fire Spirit Electro Wizard Night Witch
Rage
Battle Healer Electro Wizard Night Witch
Lightning
Electro Giant
Electro Giant
Lightning
Electro Wizard
Giant Snowball Battle Healer Rage
Night Witch
Giant Snowball Battle Healer Rage

Defense Synergies 0 9

Fire Spirit
Giant Snowball Battle Healer Electro Wizard
Giant Snowball
Fire Spirit Battle Healer Electro Wizard Night Witch
Battle Healer
Fire Spirit Giant Snowball Electro Wizard Night Witch
Rage
Lightning
Electro Giant
Electro Wizard
Fire Spirit Giant Snowball Battle Healer Night Witch
Night Witch
Giant Snowball Battle Healer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Battle Healer Electro Wizard Night Witch
Fire Spirit Giant Snowball Lightning Electro Wizard Night Witch
Night Witch Electro Wizard
Lightning Battle Healer
Fire Spirit Giant Snowball Electro Wizard Night Witch
Giant Snowball Lightning Electro Wizard Fire Spirit Night Witch
Lightning Battle Healer Electro Giant Electro Wizard
Night Witch
Fire Spirit Giant Snowball Battle Healer Electro Wizard Night Witch
Electro Wizard Giant Snowball Electro Giant Night Witch
Giant Snowball Electro Wizard Night Witch
Night Witch Fire Spirit Giant Snowball Battle Healer Lightning Electro Wizard
Fire Spirit Giant Snowball Electro Wizard Night Witch
Electro Wizard
Giant Snowball Lightning Electro Giant Electro Wizard
Electro Wizard Night Witch
Fire Spirit Giant Snowball Battle Healer Electro Wizard Night Witch
Giant Snowball Fire Spirit Battle Healer Electro Wizard
Electro Wizard
Fire Spirit Giant Snowball Battle Healer Electro Giant Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer Electro Giant Electro Wizard
Electro Wizard Giant Snowball Battle Healer Lightning
Battle Healer Lightning Electro Wizard
Lightning Battle Healer Electro Wizard Night Witch
Battle Healer Night Witch
Fire Spirit Electro Giant Giant Snowball Electro Wizard
Battle Healer Lightning Electro Wizard Night Witch
Battle Healer
Lightning Electro Wizard Giant Snowball
Lightning Giant Snowball Electro Giant Electro Wizard
Lightning Night Witch
Electro Giant
Electro Giant Electro Wizard Battle Healer Lightning Night Witch
Giant Snowball Battle Healer Electro Giant Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Giant Snowball Electro Wizard
Lightning
Lightning
Fire Spirit Giant Snowball
Electro Giant Fire Spirit Giant Snowball
Fire Spirit
Fire Spirit Giant Snowball Lightning
Giant Snowball Lightning
Lightning Fire Spirit Giant Snowball Electro Wizard Night Witch
Lightning Electro Wizard
Lightning Fire Spirit Giant Snowball
Lightning Fire Spirit Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Night Witch
Lightning Fire Spirit Giant Snowball Electro Wizard
Lightning Fire Spirit Giant Snowball Electro Giant
Lightning Night Witch
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Giant Snowball Electro Giant Fire Spirit
Giant Snowball Lightning Electro Wizard
Lightning Giant Snowball
Lightning
Lightning Fire Spirit Giant Snowball Electro Giant Electro Wizard Night Witch
Lightning Electro Wizard Giant Snowball Electro Giant
Lightning Giant Snowball Night Witch
Lightning Giant Snowball Night Witch
Lightning Giant Snowball Electro Wizard
Giant Snowball Lightning
Lightning Electro Wizard Fire Spirit Night Witch
Lightning Fire Spirit Giant Snowball Electro Wizard
Lightning Electro Wizard
Giant Snowball Lightning
Lightning Giant Snowball Electro Giant
Electro Giant Giant Snowball Lightning Electro Wizard
Giant Snowball Lightning Electro Wizard
Lightning Giant Snowball Electro Giant Electro Wizard
Lightning

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