My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Collector Bandit Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Bandit Sparky
Giant Snowball
Goblin Gang Clone
Zap
Goblin Gang Clone Bandit Sparky
Barbarian Barrel
Goblin Gang Rascals Clone Bandit Sparky
The Log
Goblin Gang Rascals Clone Bandit Sparky
Earthquake
Goblin Gang Elixir Collector Clone
Arrows
Goblin Gang Rascals Clone
Royal Delivery
Goblin Gang Rascals Clone Bandit Sparky
Fireball
Goblin Gang Rascals Elixir Collector Clone Bandit Sparky
Poison
Goblin Gang Rascals Elixir Collector Clone Sparky
Lightning
Elixir Collector Bandit Sparky Archer Queen
Rocket
Rascals Elixir Collector Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Clone Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Clone Bandit Rascals Archer Queen Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Clone Bandit

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Bandit Sparky
Rascals
Bandit
Elixir Collector
Rage
Sparky
Clone
Goblin Gang Sparky
Bandit
Goblin Gang Rascals
Sparky
Rage Goblin Gang Clone Archer Queen
Archer Queen
Sparky

Defense Synergies 0 4

Goblin Gang
Rascals Bandit Sparky Archer Queen
Rascals
Goblin Gang
Elixir Collector
Rage
Clone
Bandit
Goblin Gang
Sparky
Goblin Gang
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Goblin Gang Rascals Bandit
Goblin Gang Sparky Rascals Bandit
Sparky Goblin Gang Rascals Bandit
Sparky
Goblin Gang Rascals Bandit
Goblin Gang Rascals
Rascals Bandit Sparky
Sparky Goblin Gang Rascals Archer Queen
Goblin Gang Rascals Bandit Sparky
Goblin Gang Rascals Bandit
Goblin Gang Rascals
Sparky Goblin Gang Rascals Bandit
Sparky Goblin Gang Rascals
Sparky Goblin Gang Rascals Bandit
Goblin Gang Rascals Bandit Sparky
Sparky Goblin Gang Rascals
Goblin Gang Rascals Bandit
Rascals Bandit
Sparky
Goblin Gang Rascals Bandit Sparky
Sparky Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Bandit Sparky
Bandit Goblin Gang
Goblin Gang Bandit Rascals Sparky
Goblin Gang Rascals Bandit Sparky
Goblin Gang Rascals Bandit Sparky
Goblin Gang Rascals
Goblin Gang Rascals Sparky Bandit
Rascals Sparky
Bandit Sparky
Goblin Gang Sparky
Rascals Sparky
Archer Queen
Rascals Goblin Gang Bandit Sparky
Rascals Sparky
Goblin Gang Rascals Sparky Archer Queen
Rascals Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Bandit Sparky
Bandit
Bandit Sparky
Rascals Sparky
Sparky
Sparky
Bandit
Goblin Gang Sparky
Bandit Sparky
Archer Queen
Bandit Sparky
Bandit
Sparky
Bandit Sparky
Bandit Sparky
Sparky
Sparky
Bandit Sparky
Sparky
Sparky
Sparky
Bandit Sparky
Bandit Sparky
Bandit Sparky
Sparky
Sparky
Bandit Sparky
Sparky
Sparky
Sparky
Goblin Gang Bandit
Archer Queen
Goblin Gang Rascals Sparky
Sparky Archer Queen
Sparky Archer Queen
Goblin Gang Rascals Sparky Archer Queen
Archer Queen
Bandit Sparky Archer Queen
Sparky
Sparky

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