My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tombstone Mega Minion Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Cannon Barbarians Tombstone Mega Minion Goblin Hut
Zap
Bomber Archers Cannon Tombstone Goblin Hut
Barbarian Barrel
Bomber Archers Cannon Barbarians Tombstone Goblin Hut
The Log
Bomber Archers Cannon Barbarians Tombstone Goblin Hut
Earthquake
Bomber Archers Cannon Barbarians Tombstone Goblin Hut
Arrows
Bomber Archers Tombstone Goblin Hut
Royal Delivery
Bomber Archers Barbarians Mega Minion Goblin Hut
Fireball
Bomber Archers Cannon Barbarians Tombstone Mega Minion Goblin Hut
Poison
Bomber Archers Cannon Barbarians Tombstone Mega Minion Goblin Hut
Lightning
Cannon Tombstone Mega Minion Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Cannon Tombstone Mega Minion Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Cannon Tombstone

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Archers
Giant Goblin Hut
Cannon
Barbarians
Tombstone
Mega Minion
Giant
Giant
Bomber Mega Minion Archers Goblin Hut
Goblin Hut
Archers Giant

Defense Synergies 0 9

Bomber
Cannon Tombstone
Archers
Cannon Tombstone Mega Minion Goblin Hut
Cannon
Bomber Archers Mega Minion
Barbarians
Tombstone
Bomber Archers Mega Minion
Mega Minion
Archers Cannon Tombstone Goblin Hut
Giant
Goblin Hut
Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Tombstone Mega Minion Goblin Hut
Barbarians Cannon Tombstone Mega Minion Goblin Hut
Cannon Barbarians Goblin Hut Bomber Archers Tombstone Mega Minion
Cannon Barbarians Goblin Hut Tombstone Mega Minion
Bomber Barbarians Tombstone
Bomber Archers Cannon Mega Minion
Mega Minion Archers Cannon Tombstone Goblin Hut
Cannon Barbarians
Cannon Barbarians Tombstone Goblin Hut
Bomber Archers Cannon Barbarians
Archers Barbarians Bomber Cannon Tombstone Mega Minion Goblin Hut
Mega Minion Archers Goblin Hut
Cannon Barbarians Tombstone Goblin Hut Bomber
Bomber Cannon Barbarians Tombstone Mega Minion Goblin Hut
Barbarians Cannon Tombstone Goblin Hut
Barbarians Cannon Goblin Hut
Barbarians Bomber Cannon Tombstone Goblin Hut
Cannon Tombstone Bomber Archers Barbarians Mega Minion Goblin Hut
Bomber Archers Cannon Barbarians Tombstone Mega Minion Goblin Hut
Barbarians Cannon Goblin Hut
Bomber Archers Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tombstone Goblin Hut
Bomber Archers Mega Minion
Barbarians Tombstone Goblin Hut
Barbarians
Barbarians Cannon Tombstone Goblin Hut
Archers Goblin Hut
Archers Barbarians Tombstone Mega Minion Goblin Hut
Barbarians
Barbarians Tombstone Mega Minion Goblin Hut
Cannon Barbarians Tombstone Mega Minion Goblin Hut
Barbarians Tombstone Mega Minion Goblin Hut
Barbarians
Barbarians Cannon Tombstone
Bomber Archers Cannon Barbarians
Barbarians Tombstone Goblin Hut Bomber Archers Mega Minion
Bomber Archers Cannon Barbarians Mega Minion Goblin Hut
Bomber Cannon Tombstone Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians
Bomber
Mega Minion
Bomber Archers
Archers
Goblin Hut
Goblin Hut
Bomber Goblin Hut
Goblin Hut
Bomber
Bomber Archers Mega Minion
Bomber
Barbarians
Bomber
Mega Minion
Archers
Mega Minion Goblin Hut
Mega Minion
Bomber
Archers Barbarians Tombstone Goblin Hut
Archers Mega Minion
Mega Minion
Bomber
Mega Minion

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