My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel Skeleton Army Prince
Giant Snowball
Three Musketeers Goblin Barrel Skeleton Army Witch
Zap
Three Musketeers Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Wizard Three Musketeers Goblin Barrel Skeleton Army Witch
The Log
Three Musketeers Goblin Barrel Skeleton Army Witch Prince
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Wizard Three Musketeers Goblin Barrel Skeleton Army Witch Prince P.E.K.K.A
Fireball
Wizard Three Musketeers Goblin Barrel Skeleton Army Witch
Poison
Wizard Three Musketeers Skeleton Army Witch
Lightning
Wizard Three Musketeers Witch Prince
Rocket
Wizard Three Musketeers Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Wizard Witch Prince P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Skeleton Army Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Prince
Wizard
Prince P.E.K.K.A
Three Musketeers
Goblin Barrel
Prince Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Prince P.E.K.K.A
Prince
Goblin Barrel Arrows Wizard Witch
P.E.K.K.A
Arrows Wizard Goblin Barrel Witch

Defense Synergies 0 7

Arrows
Prince P.E.K.K.A
Wizard
Skeleton Army Prince P.E.K.K.A
Three Musketeers
Goblin Barrel
Skeleton Army
Wizard Prince
Witch
Prince
Prince
Arrows Wizard Skeleton Army Witch
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army P.E.K.K.A Three Musketeers Witch Prince
Three Musketeers Skeleton Army Witch Prince P.E.K.K.A
Three Musketeers Skeleton Army Witch Prince P.E.K.K.A
Arrows Skeleton Army Prince P.E.K.K.A
Arrows Skeleton Army
Three Musketeers Arrows Wizard Witch
Arrows P.E.K.K.A
Three Musketeers Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Witch Arrows Wizard
Arrows Three Musketeers Wizard Witch
Skeleton Army Prince P.E.K.K.A Wizard Three Musketeers Witch
Wizard Three Musketeers Skeleton Army Arrows Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Three Musketeers Prince
Skeleton Army Three Musketeers Prince P.E.K.K.A
Wizard Three Musketeers Arrows Skeleton Army Witch Prince P.E.K.K.A
Arrows Wizard Three Musketeers Skeleton Army Witch Prince
Arrows Wizard Witch
P.E.K.K.A Three Musketeers Prince
Wizard Skeleton Army Arrows Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince P.E.K.K.A
Arrows Wizard Prince
Skeleton Army P.E.K.K.A Witch Prince
Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Three Musketeers Skeleton Army Witch Prince
Arrows Wizard Three Musketeers Witch
Skeleton Army Prince P.E.K.K.A Witch
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Skeleton Army Witch Prince
Witch P.E.K.K.A Three Musketeers Skeleton Army
P.E.K.K.A Witch Prince
Skeleton Army P.E.K.K.A Arrows Prince
Skeleton Army Prince P.E.K.K.A Wizard Three Musketeers Witch
Wizard Three Musketeers Skeleton Army Witch
Skeleton Army Witch Three Musketeers Prince P.E.K.K.A
Arrows Wizard Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Three Musketeers Prince
Arrows Wizard Prince
Arrows Wizard
Three Musketeers
Arrows
Arrows Prince
Arrows Wizard Three Musketeers Witch
Arrows Wizard Three Musketeers
Arrows Three Musketeers
Arrows Wizard Three Musketeers Prince
Arrows Wizard Witch
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch Prince
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A Prince
Arrows Wizard
Skeleton Army Witch Prince
Arrows Wizard Three Musketeers Witch
Arrows
Wizard Three Musketeers Prince
Arrows Wizard
Arrows
Three Musketeers Prince P.E.K.K.A
Witch
Witch
Witch Prince
Prince P.E.K.K.A
Wizard

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