My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Phoenix Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Prince Phoenix Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Dark Prince Prince Phoenix
Giant Snowball
Hog Rider Goblin Curse Lumberjack
Zap
Goblin Curse Dark Prince Prince
Barbarian Barrel
Goblin Curse Dark Prince Magic Archer Lumberjack
The Log
Hog Rider Goblin Curse Dark Prince Prince Lumberjack
Earthquake
Hog Rider
Arrows
Goblin Curse
Royal Delivery
Hog Rider Dark Prince Prince Magic Archer Lumberjack
Fireball
Hog Rider Magic Archer Lumberjack
Poison
Goblin Curse Phoenix Magic Archer
Lightning
Dark Prince Prince Phoenix Magic Archer Lumberjack
Rocket
Hog Rider Prince Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Hog Rider Dark Prince Phoenix Magic Archer Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Arrows Hog Rider Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Curse Dark Prince Prince Phoenix Lumberjack
Hog Rider
Arrows Dark Prince Prince Magic Archer Lumberjack
Goblin Curse
Arrows Magic Archer
Dark Prince
Prince Arrows Hog Rider Magic Archer Lumberjack
Prince
Dark Prince Arrows Hog Rider Magic Archer Lumberjack
Phoenix
Arrows
Magic Archer
Hog Rider Goblin Curse Dark Prince Prince Lumberjack
Lumberjack
Arrows Hog Rider Dark Prince Prince Magic Archer

Defense Synergies 0 8

Arrows
Dark Prince Prince Phoenix Lumberjack
Hog Rider
Goblin Curse
Dark Prince
Arrows Prince Magic Archer
Prince
Arrows Dark Prince Magic Archer
Phoenix
Arrows
Magic Archer
Dark Prince Prince Lumberjack
Lumberjack
Arrows Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Lumberjack Goblin Curse Dark Prince Prince Phoenix
Prince Lumberjack Goblin Curse Dark Prince
Prince Lumberjack Goblin Curse Dark Prince Phoenix
Arrows Dark Prince Prince Lumberjack
Arrows Dark Prince Magic Archer Lumberjack
Arrows Goblin Curse Phoenix Magic Archer
Arrows Phoenix Magic Archer
Goblin Curse Prince Phoenix Lumberjack
Dark Prince Prince Phoenix Lumberjack
Goblin Curse Arrows Dark Prince Magic Archer Lumberjack
Arrows Goblin Curse Phoenix Magic Archer
Prince Lumberjack Goblin Curse Dark Prince
Arrows Goblin Curse Dark Prince Prince Magic Archer Lumberjack
Goblin Curse Prince Phoenix Lumberjack
Goblin Curse Prince Lumberjack
Arrows Dark Prince Prince Lumberjack
Arrows Dark Prince Prince Magic Archer Lumberjack
Arrows Goblin Curse Dark Prince Magic Archer Lumberjack
Goblin Curse Prince Phoenix Lumberjack
Dark Prince Arrows Goblin Curse Prince Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Prince
Arrows Prince Phoenix Magic Archer Lumberjack
Lumberjack Dark Prince Prince
Dark Prince Prince Lumberjack Phoenix
Goblin Curse Dark Prince Prince Phoenix Lumberjack
Arrows Goblin Curse Magic Archer
Dark Prince Prince Phoenix Lumberjack
Goblin Curse Dark Prince Prince Phoenix Lumberjack
Dark Prince Prince Phoenix Magic Archer
Goblin Curse Phoenix
Dark Prince Prince Phoenix Lumberjack
Arrows Dark Prince Prince Phoenix
Dark Prince Prince Goblin Curse Lumberjack
Goblin Curse Magic Archer
Phoenix Dark Prince Prince Magic Archer Lumberjack
Arrows Goblin Curse Dark Prince Phoenix Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Goblin Curse Magic Archer
Arrows Magic Archer
Arrows Dark Prince Prince
Arrows Goblin Curse Dark Prince Magic Archer
Arrows Goblin Curse Magic Archer
Arrows Magic Archer
Arrows Goblin Curse Magic Archer
Arrows
Prince Lumberjack
Arrows Dark Prince Prince Magic Archer
Arrows Goblin Curse Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Dark Prince Prince Magic Archer
Arrows Goblin Curse Magic Archer
Prince Magic Archer
Arrows
Prince
Arrows
Arrows Goblin Curse Dark Prince Magic Archer
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Goblin Curse Magic Archer
Arrows Goblin Curse Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Prince
Arrows Goblin Curse Magic Archer
Dark Prince Prince Magic Archer
Arrows Goblin Curse Magic Archer
Arrows
Dark Prince Prince Magic Archer Lumberjack
Arrows Magic Archer
Arrows
Dark Prince Prince
Magic Archer
Magic Archer
Dark Prince Prince Magic Archer
Prince

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