My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Balloon X-Bow P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Balloon X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Miner
Giant Snowball
Baby Dragon Balloon Miner
Zap
Balloon X-Bow
Barbarian Barrel
X-Bow Ice Wizard
The Log
X-Bow
Earthquake
X-Bow
Arrows
Royal Delivery
Baby Dragon Balloon P.E.K.K.A Miner Ice Wizard
Fireball
Baby Dragon Balloon X-Bow Ice Wizard
Poison
Balloon X-Bow Ice Wizard
Lightning
Baby Dragon Balloon X-Bow Ice Wizard
Rocket
Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Ice Wizard Fireball Baby Dragon Giant Balloon X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Ice Wizard Fireball Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
X-Bow Giant Baby Dragon Miner
Giant
Miner Fireball Baby Dragon Balloon Ice Wizard
Baby Dragon
Fireball Giant Balloon P.E.K.K.A Miner Ice Wizard
Balloon
Miner Giant Baby Dragon Ice Wizard
X-Bow
Fireball Ice Wizard
P.E.K.K.A
Baby Dragon Ice Wizard
Miner
Giant Balloon Fireball Baby Dragon
Ice Wizard
Giant Baby Dragon Balloon X-Bow P.E.K.K.A

Defense Synergies 2 5

Fireball
X-Bow Miner Ice Wizard
Giant
Baby Dragon
Ice Wizard P.E.K.K.A
Balloon
X-Bow
Fireball Ice Wizard
P.E.K.K.A
Baby Dragon Ice Wizard
Miner
Fireball
Ice Wizard
Baby Dragon Fireball X-Bow P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon X-Bow
P.E.K.K.A X-Bow Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A Ice Wizard
Fireball X-Bow P.E.K.K.A
Fireball Baby Dragon X-Bow Ice Wizard
Fireball Baby Dragon X-Bow Ice Wizard
Fireball Baby Dragon X-Bow P.E.K.K.A
P.E.K.K.A X-Bow Ice Wizard
Miner Ice Wizard
Ice Wizard Fireball Baby Dragon X-Bow
Fireball Baby Dragon Ice Wizard
P.E.K.K.A Fireball X-Bow Ice Wizard
Fireball Baby Dragon X-Bow P.E.K.K.A
P.E.K.K.A X-Bow
Fireball X-Bow P.E.K.K.A
Fireball X-Bow P.E.K.K.A
Fireball Baby Dragon X-Bow Ice Wizard
Baby Dragon Fireball Ice Wizard
P.E.K.K.A
Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball X-Bow P.E.K.K.A
Fireball Baby Dragon X-Bow Miner
P.E.K.K.A
P.E.K.K.A Fireball X-Bow
P.E.K.K.A
Fireball Baby Dragon Ice Wizard
P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A
P.E.K.K.A Fireball Baby Dragon X-Bow
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Fireball
Fireball Baby Dragon
Fireball Baby Dragon X-Bow P.E.K.K.A
Fireball Baby Dragon P.E.K.K.A Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow Miner Ice Wizard
Fireball Baby Dragon X-Bow Miner
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Baby Dragon
Fireball X-Bow Baby Dragon Ice Wizard
Fireball Miner X-Bow
Fireball X-Bow
Miner Fireball X-Bow
Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow
X-Bow Fireball Baby Dragon
Fireball Baby Dragon X-Bow
Fireball
Fireball Baby Dragon X-Bow
Fireball Baby Dragon X-Bow Miner
Fireball Baby Dragon X-Bow
Fireball
X-Bow
Fireball Baby Dragon X-Bow
Fireball Baby Dragon Ice Wizard
Fireball X-Bow Miner Baby Dragon Ice Wizard
Fireball Baby Dragon X-Bow Miner
Fireball Miner Baby Dragon X-Bow
Fireball Baby Dragon X-Bow Ice Wizard
Fireball
Fireball
Fireball X-Bow Miner
Fireball
P.E.K.K.A
Fireball
Fireball X-Bow
Fireball Baby Dragon Ice Wizard
Fireball
Fireball Miner Baby Dragon
Fireball Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon
Fireball
Fireball Baby Dragon X-Bow Miner
P.E.K.K.A
Fireball

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