My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Balloon
Giant Snowball
Barbarians Skeleton Army Baby Dragon Witch Balloon
Zap
Skeleton Army Dark Prince Witch Balloon
Barbarian Barrel
Barbarians Skeleton Army Dark Prince Witch
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Witch Balloon P.E.K.K.A
Fireball
Barbarians Skeleton Army Baby Dragon Witch Balloon
Poison
Barbarians Skeleton Army Witch Balloon
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Witch Balloon
Rocket
Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince Barbarians Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Mini P.E.K.K.A
Baby Dragon Dark Prince
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Dark Prince Witch Balloon P.E.K.K.A
Dark Prince
Mini P.E.K.K.A Baby Dragon Witch Balloon
Witch
Baby Dragon Dark Prince P.E.K.K.A
Balloon
Barbarians Baby Dragon Dark Prince
P.E.K.K.A
Baby Dragon Witch

Defense Synergies 0 8

Barbarians
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Baby Dragon Witch
Skeleton Army
Barbarians Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Dark Prince
Baby Dragon Witch
Witch
Mini P.E.K.K.A Baby Dragon Dark Prince
Balloon
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Dark Prince Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Baby Dragon Dark Prince
Baby Dragon Witch
Barbarians Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Skeleton Army Witch Baby Dragon Dark Prince
Baby Dragon Witch
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Dark Prince Witch
Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Witch P.E.K.K.A
Barbarians Skeleton Army Baby Dragon Dark Prince Witch
Baby Dragon Witch Barbarians Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A
Skeleton Army Dark Prince Barbarians Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Witch P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A Barbarians Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army Dark Prince
P.E.K.K.A Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Witch
Witch P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Dark Prince Witch
Skeleton Army P.E.K.K.A Barbarians Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A Witch
Barbarians Skeleton Army Baby Dragon Witch
Barbarians Skeleton Army Witch Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Dark Prince
Baby Dragon Dark Prince
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Dark Prince
Baby Dragon Witch
Baby Dragon
Barbarians Baby Dragon
Baby Dragon Dark Prince Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Witch
Mini P.E.K.K.A
P.E.K.K.A
Barbarians Skeleton Army Dark Prince Witch
Baby Dragon Witch
Mini P.E.K.K.A Baby Dragon Dark Prince
Baby Dragon
Dark Prince P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch
P.E.K.K.A

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