My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
RIP
Synergy
Godly!
Versatility
RIP
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Clone Balloon
Giant Snowball
Skeleton Barrel Hog Rider Clone Balloon
Zap
Skeleton Barrel Clone Balloon
Barbarian Barrel
Skeleton Barrel Clone
The Log
Skeleton Barrel Hog Rider Clone
Earthquake
Hog Rider Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Hog Rider Clone Balloon
Fireball
Skeleton Barrel Hog Rider Clone Balloon
Poison
Skeleton Barrel Clone Balloon
Lightning
Balloon
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Clone Tornado Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Barrel Clone Tornado Hog Rider Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Skeleton Barrel Clone

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Hog Rider Mirror Tornado Freeze Balloon
Hog Rider
Rage Freeze Skeleton Barrel Mirror Tornado Balloon
Mirror
Skeleton Barrel Hog Rider Tornado Freeze Balloon
Rage
Hog Rider Balloon
Clone
Skeleton Barrel Balloon
Tornado
Skeleton Barrel Hog Rider Mirror Freeze Balloon
Freeze
Hog Rider Balloon Skeleton Barrel Mirror Tornado
Balloon
Rage Clone Freeze Skeleton Barrel Hog Rider Mirror Tornado

Defense Synergies 1 0

Skeleton Barrel
Hog Rider
Mirror
Tornado
Rage
Clone
Tornado
Mirror
Freeze
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Tornado Freeze
Tornado
Tornado Freeze
Tornado Freeze
Skeleton Barrel
Tornado
Tornado
Tornado Freeze
Tornado
Freeze
Tornado Freeze
Tornado Freeze
Tornado
Tornado
Tornado Freeze
Tornado

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Barrel
Tornado
Skeleton Barrel Tornado Freeze
Freeze Tornado
Tornado
Tornado Freeze
Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Freeze
Skeleton Barrel Tornado
Skeleton Barrel
Skeleton Barrel Freeze
Skeleton Barrel Tornado Freeze
Tornado
Skeleton Barrel Tornado Freeze
Skeleton Barrel Tornado
Tornado
Skeleton Barrel Tornado
Tornado
Skeleton Barrel
Skeleton Barrel Freeze
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Tornado Freeze
Skeleton Barrel
Skeleton Barrel Tornado
Tornado
Tornado
Skeleton Barrel
Tornado Freeze
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Tornado
Skeleton Barrel Freeze
Freeze
Skeleton Barrel Freeze
Tornado
Freeze
Skeleton Barrel
Tornado
Tornado Freeze
Tornado
Skeleton Barrel Tornado Freeze

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