My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Bowler Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Cannon Goblin Gang Barbarians Battle Ram
Zap
Cannon Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Cannon Goblin Gang Firecracker Barbarians Battle Ram
The Log
Cannon Goblin Gang Firecracker Barbarians Battle Ram
Earthquake
Cannon Goblin Gang Firecracker Barbarians
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Barbarians Battle Ram Bowler
Fireball
Cannon Goblin Gang Firecracker Barbarians Battle Ram Bowler
Poison
Cannon Goblin Gang Firecracker Barbarians
Lightning
Cannon Battle Ram Bowler Goblinstein
Rocket
Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Firecracker Battle Ram Barbarians Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Battle Ram Bowler
Firecracker
Goblin Gang Battle Ram Bowler
Barbarians
Battle Ram
The Log Goblin Gang Firecracker
Bowler
Goblin Gang Firecracker The Log
The Log
Battle Ram Bowler
Goblinstein

Defense Synergies 3 6

Cannon
The Log Goblin Gang Firecracker Bowler
Goblin Gang
Cannon Firecracker Barbarians The Log
Firecracker
The Log Cannon Goblin Gang
Barbarians
Goblin Gang
Battle Ram
Bowler
The Log Cannon
The Log
Cannon Firecracker Bowler Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker The Log
Barbarians Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang Barbarians Bowler
Cannon Barbarians Goblin Gang Firecracker Bowler
Firecracker Barbarians Bowler The Log
Goblin Gang Bowler The Log Cannon Firecracker
Cannon Goblin Gang Firecracker
Bowler Cannon Barbarians The Log
Cannon Barbarians Goblin Gang
Goblin Gang Cannon Firecracker Barbarians Bowler
Goblin Gang Barbarians Cannon Firecracker Bowler The Log
Goblin Gang Firecracker
Cannon Barbarians Bowler Goblin Gang The Log
Bowler Cannon Goblin Gang Firecracker Barbarians The Log
Barbarians Cannon Goblin Gang
Barbarians Cannon Goblin Gang Bowler The Log
Barbarians Cannon Goblin Gang Firecracker Bowler
Cannon Goblin Gang Firecracker Barbarians Bowler The Log
The Log Cannon Firecracker Barbarians Bowler
Barbarians Cannon
Goblin Gang Bowler Cannon Firecracker Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Bowler
Goblin Gang Firecracker Bowler The Log
Goblin Gang Barbarians Bowler The Log
Goblin Gang Bowler Barbarians The Log
Barbarians Cannon Goblin Gang Bowler
Firecracker Goblin Gang
Goblin Gang Barbarians Bowler
Barbarians
Firecracker Barbarians The Log
Cannon Goblin Gang Barbarians
Barbarians Bowler
Barbarians Bowler The Log
Barbarians Bowler Cannon Goblin Gang
Cannon Firecracker Barbarians Bowler
Goblin Gang Barbarians Firecracker Bowler The Log
Bowler Cannon Firecracker Barbarians The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Bowler The Log
The Log
Firecracker Barbarians The Log
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker
Goblin Gang Bowler
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Bowler The Log
Bowler The Log
Barbarians The Log
Firecracker The Log Bowler
Firecracker The Log Bowler
Bowler The Log
Firecracker The Log
Firecracker
Firecracker
Bowler
The Log
Firecracker
Firecracker Bowler The Log
Goblin Gang Barbarians
Firecracker
The Log
Goblin Gang Firecracker Bowler
The Log Firecracker Bowler
Firecracker
Goblin Gang Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
Firecracker Bowler

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