My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Mini P.E.K.K.A Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Barbarians Hog Rider
Zap
Bomber
Barbarian Barrel
Ice Spirit Bomber Barbarians Wizard
The Log
Ice Spirit Bomber Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Barbarians Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Bomber Barbarians Hog Rider Wizard
Poison
Bomber Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Mini P.E.K.K.A Hog Rider Barbarians Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Bomber Mini P.E.K.K.A Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Bomber Barbarians Mini P.E.K.K.A Mega Knight
Bomber
Ice Spirit Mini P.E.K.K.A Hog Rider P.E.K.K.A Mega Knight
Barbarians
Ice Spirit Hog Rider
Mini P.E.K.K.A
Ice Spirit Bomber Hog Rider Wizard Mega Knight
Hog Rider
Ice Spirit Bomber Barbarians Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Bomber Wizard
Mega Knight
Ice Spirit Bomber Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 1 10

Ice Spirit
Mini P.E.K.K.A Bomber Barbarians Wizard P.E.K.K.A Mega Knight
Bomber
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Barbarians
Ice Spirit
Mini P.E.K.K.A
Ice Spirit Bomber Wizard
Hog Rider
Wizard
Ice Spirit Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Bomber Wizard
Mega Knight
Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Ice Spirit Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Bomber
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Bomber Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Bomber Mega Knight
Ice Spirit Wizard
Barbarians P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Bomber Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Bomber Wizard Mega Knight
Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Ice Spirit Bomber Wizard
Bomber Wizard Mega Knight Ice Spirit Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Barbarians Ice Spirit Mini P.E.K.K.A P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Bomber Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mega Knight Bomber Barbarians Wizard
Wizard Ice Spirit Bomber Barbarians Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A
Bomber Wizard Mega Knight Barbarians Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Mega Knight
Barbarians P.E.K.K.A Mega Knight Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Mega Knight
Wizard Ice Spirit
Mini P.E.K.K.A P.E.K.K.A Barbarians
Mini P.E.K.K.A P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Ice Spirit Barbarians Mini P.E.K.K.A
P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Mini P.E.K.K.A
P.E.K.K.A Mega Knight Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard
Wizard Bomber Barbarians Mega Knight
Barbarians Ice Spirit Bomber Mini P.E.K.K.A P.E.K.K.A
Mega Knight Bomber Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Bomber Wizard Mega Knight
Wizard Ice Spirit
Bomber Wizard
Ice Spirit Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Bomber Wizard
Wizard Mega Knight
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Mega Knight
Bomber Wizard Mega Knight
Mega Knight
Wizard
Barbarians
Ice Spirit Bomber Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard
Ice Spirit Wizard
Mini P.E.K.K.A
Bomber Wizard Mega Knight
Ice Spirit
P.E.K.K.A Mega Knight
Wizard
Ice Spirit Barbarians
Wizard
Mini P.E.K.K.A Wizard Mega Knight
Bomber Wizard
P.E.K.K.A Mega Knight
Ice Spirit
Mega Knight
P.E.K.K.A
Wizard Mega Knight

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