My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Barbarians Musketeer
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Ice Spirit Knight Barbarians Musketeer Wizard
The Log
Skeletons Ice Spirit Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Barbarians
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Knight Barbarians Mini P.E.K.K.A Musketeer Wizard
Fireball
Barbarians Musketeer Wizard
Poison
Bats Barbarians Musketeer Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Knight Mini P.E.K.K.A Musketeer Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Bats Barbarians Mini P.E.K.K.A Musketeer
Bats
Knight Ice Spirit Mini P.E.K.K.A
Knight
Ice Spirit Bats Musketeer Wizard
Barbarians
Ice Spirit
Mini P.E.K.K.A
Ice Spirit Bats Musketeer Wizard
Musketeer
Knight Ice Spirit Mini P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A

Defense Synergies 5 15

Skeletons
Musketeer Ice Spirit Bats Knight Mini P.E.K.K.A Wizard
Ice Spirit
Mini P.E.K.K.A Musketeer Skeletons Bats Knight Barbarians Wizard
Bats
Knight Skeletons Ice Spirit Mini P.E.K.K.A Musketeer
Knight
Bats Musketeer Skeletons Ice Spirit Mini P.E.K.K.A Wizard
Barbarians
Ice Spirit
Mini P.E.K.K.A
Ice Spirit Skeletons Bats Knight Musketeer Wizard
Musketeer
Skeletons Ice Spirit Knight Bats Mini P.E.K.K.A
Wizard
Skeletons Ice Spirit Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard
Barbarians Mini P.E.K.K.A Skeletons Ice Spirit Bats Knight Musketeer
Barbarians Mini P.E.K.K.A Skeletons Bats Knight Musketeer
Barbarians Mini P.E.K.K.A Skeletons Bats Knight Musketeer
Barbarians Mini P.E.K.K.A
Skeletons Bats Musketeer
Bats Musketeer Ice Spirit Wizard
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Skeletons Musketeer
Knight Skeletons Ice Spirit Barbarians Mini P.E.K.K.A Musketeer
Bats Barbarians Skeletons Knight Musketeer Wizard
Musketeer Bats Wizard
Barbarians Mini P.E.K.K.A Skeletons Ice Spirit Bats Knight Musketeer Wizard
Wizard Ice Spirit Bats Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Ice Spirit Mini P.E.K.K.A
Barbarians Wizard Skeletons Bats Knight Mini P.E.K.K.A Musketeer
Ice Spirit Bats Knight Barbarians Musketeer Wizard
Wizard Ice Spirit Bats Knight Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Wizard Bats Knight Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Skeletons
Knight Mini P.E.K.K.A Musketeer Wizard
Barbarians Skeletons Ice Spirit Bats Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Knight Barbarians Musketeer
Barbarians Skeletons Knight Mini P.E.K.K.A Musketeer
Wizard Skeletons Ice Spirit Bats Musketeer
Mini P.E.K.K.A Skeletons Bats Knight Barbarians Musketeer
Mini P.E.K.K.A Knight Barbarians
Skeletons Ice Spirit Bats Knight Barbarians Mini P.E.K.K.A
Skeletons Barbarians Musketeer
Bats Knight Barbarians Mini P.E.K.K.A Musketeer
Barbarians
Barbarians Mini P.E.K.K.A Skeletons Knight Wizard
Wizard Barbarians Musketeer
Barbarians Skeletons Ice Spirit Bats Knight Mini P.E.K.K.A Musketeer
Bats Barbarians Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Barbarians Musketeer
Wizard
Wizard Ice Spirit Bats Musketeer
Musketeer Wizard
Ice Spirit Wizard
Wizard
Bats Mini P.E.K.K.A Musketeer
Knight Musketeer Wizard
Musketeer Wizard
Knight Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard
Wizard
Musketeer
Wizard
Musketeer
Barbarians Musketeer
Ice Spirit Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Bats Musketeer Wizard
Ice Spirit Bats Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Ice Spirit
Wizard
Ice Spirit Bats Barbarians Musketeer
Musketeer Wizard
Knight Mini P.E.K.K.A Musketeer Wizard
Musketeer Wizard
Musketeer
Ice Spirit Bats Musketeer
Bats Musketeer
Musketeer
Wizard

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