My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Guards Prince Giant Skeleton
Giant Snowball
Skeletons Goblin Barrel Guards Witch
Zap
Skeletons Goblin Barrel Guards Witch Prince
Barbarian Barrel
Skeletons Valkyrie Goblin Barrel Guards Witch Giant Skeleton
The Log
Skeletons Goblin Barrel Guards Witch Prince Giant Skeleton
Earthquake
Skeletons Goblin Barrel Guards Witch
Arrows
Skeletons Goblin Barrel Guards Witch
Royal Delivery
Skeletons Valkyrie Goblin Barrel Guards Witch Prince Giant Skeleton
Fireball
Goblin Barrel Witch
Poison
Guards Witch
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Guards Valkyrie Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Barrel Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Prince Giant Skeleton
Valkyrie
Goblin Barrel Prince Witch Giant Skeleton
Goblin Barrel
Valkyrie Prince Arrows Guards Giant Skeleton
Guards
Goblin Barrel
Witch
Valkyrie Prince Giant Skeleton
Prince
Valkyrie Goblin Barrel Arrows Witch
Giant Skeleton
Arrows Valkyrie Goblin Barrel Witch

Defense Synergies 0 13

Skeletons
Witch Prince Giant Skeleton
Arrows
Valkyrie Prince Giant Skeleton
Valkyrie
Arrows Witch Prince
Goblin Barrel
Guards
Witch Prince Giant Skeleton
Witch
Skeletons Valkyrie Guards Prince Giant Skeleton
Prince
Skeletons Arrows Valkyrie Guards Witch
Giant Skeleton
Skeletons Arrows Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeletons Valkyrie Witch Prince
Witch Prince Skeletons Valkyrie Giant Skeleton
Witch Prince Skeletons Valkyrie Guards
Arrows Valkyrie Prince Giant Skeleton
Arrows Skeletons Valkyrie Guards
Arrows Witch
Arrows Valkyrie Giant Skeleton
Witch Skeletons Prince
Guards Skeletons Valkyrie Prince Giant Skeleton
Valkyrie Guards Witch Skeletons Arrows Giant Skeleton
Arrows Witch
Prince Skeletons Valkyrie Guards Witch Giant Skeleton
Valkyrie Arrows Guards Witch Prince
Prince
Prince
Skeletons Arrows Valkyrie Witch Prince
Arrows Valkyrie Guards Witch Prince
Arrows Valkyrie Witch Guards Giant Skeleton
Prince
Valkyrie Arrows Guards Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons Witch Prince Giant Skeleton
Arrows Valkyrie Prince
Guards Giant Skeleton Skeletons Valkyrie Witch Prince
Valkyrie Guards Prince Giant Skeleton
Giant Skeleton Skeletons Valkyrie Guards Witch Prince
Arrows Skeletons Witch
Guards Prince Skeletons Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Prince
Giant Skeleton Skeletons Valkyrie Witch Prince
Witch Skeletons Guards
Valkyrie Guards Witch Prince Giant Skeleton
Arrows Valkyrie Guards Prince Giant Skeleton
Prince Giant Skeleton Skeletons Valkyrie Guards Witch
Valkyrie Witch
Guards Witch Skeletons Valkyrie Prince Giant Skeleton
Arrows Valkyrie Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Guards Prince Giant Skeleton
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Guards Prince
Arrows Valkyrie Prince
Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Arrows Prince
Arrows Valkyrie Witch
Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Guards Witch
Arrows
Arrows
Prince Giant Skeleton
Arrows
Guards Witch Prince
Arrows Witch
Arrows
Valkyrie Prince
Arrows
Arrows Giant Skeleton
Prince
Guards Witch Giant Skeleton
Witch
Witch Prince Giant Skeleton
Prince

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