My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Rune Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Rune Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel Rune Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army Goblin Drill Prince
Giant Snowball
Battle Ram Goblin Barrel Skeleton Army Goblin Drill
Zap
Battle Ram Goblin Barrel Skeleton Army Goblin Drill Prince
Barbarian Barrel
Knight Battle Ram Goblin Barrel Skeleton Army Goblin Drill
The Log
Battle Ram Goblin Barrel Skeleton Army Goblin Drill Prince
Earthquake
Goblin Barrel Skeleton Army Goblin Drill
Arrows
Goblin Barrel Skeleton Army Goblin Drill
Royal Delivery
Knight Battle Ram Goblin Barrel Skeleton Army Goblin Drill Prince
Fireball
Battle Ram Goblin Barrel Skeleton Army Goblin Drill
Poison
Skeleton Army Goblin Drill
Lightning
Knight Battle Ram Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army Rune Giant Goblin Drill Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Goblin Barrel Skeleton Army Battle Ram Rune Giant Goblin Drill Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Goblin Barrel Barbarian Barrel Goblin Drill Prince
Battle Ram
Knight Barbarian Barrel Goblin Barrel
Barbarian Barrel
Knight Battle Ram Goblin Barrel Goblin Drill Prince
Goblin Barrel
Knight Prince Battle Ram Barbarian Barrel Skeleton Army Rune Giant Goblin Drill
Skeleton Army
Goblin Barrel
Rune Giant
Goblin Barrel
Goblin Drill
Knight Barbarian Barrel Goblin Barrel
Prince
Goblin Barrel Knight Barbarian Barrel

Defense Synergies 0 6

Knight
Barbarian Barrel Skeleton Army
Battle Ram
Barbarian Barrel
Knight Goblin Drill Prince
Goblin Barrel
Skeleton Army
Knight Goblin Drill Prince
Rune Giant
Goblin Drill
Barbarian Barrel Skeleton Army
Prince
Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Skeleton Army Knight Goblin Drill Prince
Skeleton Army Prince Knight Goblin Drill
Skeleton Army Prince Knight Goblin Drill
Barbarian Barrel Skeleton Army Prince
Barbarian Barrel Skeleton Army
Barbarian Barrel
Skeleton Army Goblin Drill Prince
Knight Skeleton Army Barbarian Barrel Prince
Skeleton Army Knight Barbarian Barrel Goblin Drill
Skeleton Army Goblin Drill Prince Knight
Skeleton Army Barbarian Barrel Goblin Drill Prince
Skeleton Army Knight Goblin Drill Prince
Skeleton Army Goblin Drill Prince
Knight Skeleton Army Goblin Drill Prince
Knight Barbarian Barrel Skeleton Army Goblin Drill Prince
Barbarian Barrel Goblin Drill Knight
Goblin Drill Prince
Skeleton Army Knight Barbarian Barrel Prince
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Barbarian Barrel Prince
Knight Barbarian Barrel Prince
Skeleton Army Knight Prince
Skeleton Army Prince Knight Barbarian Barrel
Knight Skeleton Army Goblin Drill Prince
Skeleton Army Prince Knight
Knight Skeleton Army Prince
Knight Barbarian Barrel Skeleton Army Prince
Skeleton Army Goblin Drill
Knight Prince
Skeleton Army Prince
Skeleton Army Prince Knight
Skeleton Army
Skeleton Army Knight Barbarian Barrel Goblin Drill Prince
Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Goblin Drill
Barbarian Barrel
Barbarian Barrel Goblin Drill
Knight Barbarian Barrel Prince
Barbarian Barrel
Barbarian Barrel
Prince
Knight Barbarian Barrel Prince
Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Barbarian Barrel Goblin Drill
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Barbarian Barrel
Prince
Prince
Barbarian Barrel Goblin Drill
Barbarian Barrel
Barbarian Barrel
Prince
Barbarian Barrel
Prince
Barbarian Barrel Skeleton Army Prince
Barbarian Barrel
Knight Prince
Prince
Barbarian Barrel Prince
Prince

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