My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Witch Ice Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Hut Goblin Barrel Witch
Zap
Goblin Hut Goblin Barrel Witch
Barbarian Barrel
Goblin Hut Barbarian Hut Goblin Barrel Witch Ice Wizard
The Log
Goblin Hut Barbarian Hut Goblin Barrel Witch
Earthquake
Goblin Hut Barbarian Hut Goblin Barrel Witch
Arrows
Goblin Hut Goblin Barrel Witch
Royal Delivery
Goblin Hut Goblin Barrel Witch Ice Wizard
Fireball
Goblin Hut Barbarian Hut Goblin Barrel Witch Ice Wizard
Poison
Goblin Hut Barbarian Hut Witch Ice Wizard
Lightning
Goblin Hut Barbarian Hut Witch Ice Wizard Goblinstein
Rocket
Goblin Hut Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Poison Goblin Hut Witch Goblinstein Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Ice Wizard Poison Goblin Hut

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Barbarian Hut Goblin Barrel Ice Wizard Mega Knight
Barbarian Hut
Goblin Hut Goblin Barrel Ice Wizard
Goblin Barrel
Goblin Hut Barbarian Hut Ice Wizard Mega Knight
Poison
Mega Knight
Witch
Mega Knight
Ice Wizard
Goblin Hut Barbarian Hut Goblin Barrel
Mega Knight
Goblin Hut Goblin Barrel Poison Witch
Goblinstein

Defense Synergies 0 8

Goblin Hut
Barbarian Hut Ice Wizard
Barbarian Hut
Goblin Hut Ice Wizard
Goblin Barrel
Poison
Ice Wizard Mega Knight
Witch
Ice Wizard Mega Knight
Ice Wizard
Goblin Hut Barbarian Hut Poison Witch Mega Knight
Mega Knight
Poison Witch Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut
Barbarian Hut Goblin Hut Witch Ice Wizard Mega Knight
Goblin Hut Barbarian Hut Witch Mega Knight Ice Wizard
Goblin Hut Barbarian Hut Witch Ice Wizard Mega Knight
Poison Mega Knight
Ice Wizard Mega Knight
Goblin Hut Barbarian Hut Poison Witch Ice Wizard
Barbarian Hut Poison Mega Knight
Barbarian Hut Witch Goblin Hut Ice Wizard
Ice Wizard Mega Knight
Poison Witch Ice Wizard Goblin Hut Mega Knight
Goblin Hut Barbarian Hut Poison Witch Ice Wizard
Goblin Hut Barbarian Hut Mega Knight Witch Ice Wizard
Barbarian Hut Mega Knight Goblin Hut Poison Witch
Barbarian Hut Goblin Hut Mega Knight
Barbarian Hut Goblin Hut Mega Knight Goblinstein
Barbarian Hut Mega Knight Goblin Hut Poison Witch
Mega Knight Goblin Hut Barbarian Hut Witch Ice Wizard
Poison Witch Goblin Hut Barbarian Hut Ice Wizard Mega Knight
Barbarian Hut Goblin Hut
Mega Knight Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Goblin Hut Witch
Poison Mega Knight
Mega Knight Goblin Hut Barbarian Hut Witch
Mega Knight Barbarian Hut
Barbarian Hut Goblin Hut Witch Mega Knight
Poison Goblinstein Goblin Hut Witch Ice Wizard
Goblin Hut Barbarian Hut Witch Ice Wizard
Mega Knight Barbarian Hut
Mega Knight Goblinstein Goblin Hut Barbarian Hut Poison Witch
Witch Goblin Hut Barbarian Hut
Mega Knight Goblin Hut Witch
Mega Knight Poison
Mega Knight Barbarian Hut Witch
Barbarian Hut Witch Mega Knight
Goblin Hut Witch Barbarian Hut Poison Goblinstein
Poison Mega Knight Goblin Hut Barbarian Hut Witch Ice Wizard
Goblin Hut Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut
Poison Ice Wizard
Goblin Hut Barbarian Hut Poison
Barbarian Hut Poison
Poison Mega Knight Goblinstein
Poison Goblinstein Witch Ice Wizard
Poison Witch
Poison Barbarian Hut Ice Wizard
Poison
Poison
Poison
Poison
Poison Goblin Hut Barbarian Hut
Poison
Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut Poison Witch
Goblin Hut Barbarian Hut Poison Mega Knight
Poison
Poison Mega Knight
Poison Witch Mega Knight
Poison Mega Knight
Poison
Barbarian Hut Poison
Poison Witch Ice Wizard Mega Knight Goblinstein
Witch
Poison Witch Ice Wizard
Poison Witch Mega Knight
Poison
Poison Witch Ice Wizard
Goblin Hut Poison Witch Goblinstein
Poison Mega Knight
Poison
Mega Knight
Poison
Goblin Hut Barbarian Hut Witch Goblinstein
Poison Witch Ice Wizard
Poison Mega Knight
Poison
Poison
Mega Knight
Poison Witch
Poison Witch
Poison Witch Mega Knight
Mega Knight
Poison

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