My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Ice Spirit Wizard Goblin Barrel Skeleton Army Witch
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Ice Spirit Goblin Barrel Skeleton Army Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Barrel Skeleton Army Mini P.E.K.K.A Hog Rider Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblin Barrel P.E.K.K.A Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Ice Spirit Hog Rider Wizard
Hog Rider
Ice Spirit Mini P.E.K.K.A Wizard Goblin Barrel Witch
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Goblin Barrel
Ice Spirit Hog Rider Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Ice Spirit Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Wizard Goblin Barrel Witch

Defense Synergies 1 9

Ice Spirit
Mini P.E.K.K.A Wizard Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Wizard Skeleton Army Witch
Hog Rider
Wizard
Ice Spirit Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Ice Spirit Mini P.E.K.K.A Wizard
Witch
Ice Spirit Mini P.E.K.K.A
P.E.K.K.A
Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ice Spirit Witch
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Ice Spirit Wizard Witch
P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Mini P.E.K.K.A
Skeleton Army Witch Wizard
Wizard Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ice Spirit Wizard Witch
Wizard Skeleton Army Ice Spirit Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Ice Spirit Wizard Skeleton Army Witch
Wizard Witch Ice Spirit
Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Army Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A Wizard
Skeleton Army P.E.K.K.A Ice Spirit Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch
Wizard Ice Spirit Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Ice Spirit Mini P.E.K.K.A Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard
Wizard Ice Spirit Witch
Wizard Witch
Ice Spirit Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Wizard Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch
Wizard
Ice Spirit Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Ice Spirit Wizard Witch
Mini P.E.K.K.A
Wizard
Ice Spirit
P.E.K.K.A
Wizard
Ice Spirit Skeleton Army Witch
Wizard Witch
Mini P.E.K.K.A Wizard
Wizard
P.E.K.K.A
Ice Spirit Witch
Witch
Witch
P.E.K.K.A
Wizard

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