My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Fisherman Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Fisherman Inferno Dragon Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Balloon Fisherman Inferno Dragon Ram Rider
Zap
Goblin Barrel Skeleton Army Balloon Fisherman Inferno Dragon Ram Rider
Barbarian Barrel
Knight Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army Fisherman Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Goblin Barrel Skeleton Army Balloon Fisherman Inferno Dragon Ram Rider
Fireball
Goblin Barrel Skeleton Army Balloon Fisherman Inferno Dragon Ram Rider
Poison
Skeleton Army Balloon Fisherman
Lightning
Knight Balloon Fisherman Inferno Dragon Ram Rider
Rocket
Balloon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Fisherman Inferno Dragon Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Balloon The Log Ram Rider
Goblin Barrel
Knight Skeleton Army Balloon Ram Rider
Skeleton Army
Goblin Barrel
Balloon
Knight Goblin Barrel The Log Fisherman
The Log
Knight Balloon Fisherman Ram Rider
Fisherman
Balloon The Log Ram Rider
Inferno Dragon
Ram Rider
Knight Goblin Barrel The Log Fisherman

Defense Synergies 0 9

Knight
Skeleton Army The Log Fisherman
Goblin Barrel
Skeleton Army
Knight The Log Inferno Dragon
Balloon
The Log
Knight Skeleton Army Fisherman Inferno Dragon Ram Rider
Fisherman
Knight The Log Ram Rider
Inferno Dragon
Skeleton Army The Log
Ram Rider
The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Ram Rider
Skeleton Army Inferno Dragon Knight The Log Fisherman Ram Rider
Skeleton Army Fisherman Ram Rider Knight Inferno Dragon
Skeleton Army Inferno Dragon Knight Fisherman Ram Rider
Skeleton Army The Log
Skeleton Army The Log
Inferno Dragon Ram Rider
The Log Ram Rider
Inferno Dragon Skeleton Army Fisherman
Knight Skeleton Army Fisherman
Skeleton Army Knight The Log Fisherman Ram Rider
Inferno Dragon Ram Rider
Skeleton Army Knight The Log Ram Rider
Skeleton Army The Log
Skeleton Army Inferno Dragon Knight Ram Rider
Skeleton Army The Log Fisherman Inferno Dragon Ram Rider
Knight Skeleton Army Fisherman
Knight Skeleton Army The Log Fisherman Ram Rider
The Log Knight Fisherman Inferno Dragon Ram Rider
Fisherman Inferno Dragon Ram Rider
Skeleton Army Knight The Log Fisherman
Skeleton Army Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fisherman
Knight The Log Fisherman Inferno Dragon
Skeleton Army Knight The Log Fisherman Ram Rider
Skeleton Army Knight The Log Fisherman Ram Rider
Knight Skeleton Army Fisherman Inferno Dragon Ram Rider
Ram Rider
Skeleton Army Knight Ram Rider
Knight Skeleton Army Fisherman Inferno Dragon
Knight Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army The Log
Skeleton Army Knight Ram Rider
Skeleton Army
Skeleton Army Knight The Log Fisherman Inferno Dragon
The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Fisherman Ram Rider
The Log
Knight The Log
The Log
Ram Rider
The Log
The Log Ram Rider
The Log Fisherman Ram Rider
Fisherman
Knight The Log Fisherman Ram Rider
Knight The Log Fisherman
Fisherman
The Log Fisherman
The Log
The Log
Fisherman
The Log Fisherman
The Log
The Log
The Log Fisherman
The Log
The Log
Fisherman Inferno Dragon
The Log Fisherman Ram Rider
The Log Fisherman Ram Rider
The Log Fisherman
The Log
The Log
Skeleton Army
Ram Rider
The Log
Knight
The Log
The Log
The Log
Inferno Dragon
Fisherman

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