My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Dark Prince
Giant Snowball
Skeletons Musketeer Goblin Barrel
Zap
Skeletons Goblin Barrel Dark Prince
Barbarian Barrel
Skeletons Electro Spirit Knight Musketeer Wizard Goblin Barrel Dark Prince
The Log
Skeletons Electro Spirit Mini P.E.K.K.A Musketeer Goblin Barrel Dark Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Electro Spirit Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Knight Mini P.E.K.K.A Musketeer Wizard Goblin Barrel Dark Prince
Fireball
Musketeer Wizard Goblin Barrel
Poison
Musketeer Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Wizard Dark Prince
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Knight Goblin Barrel Mini P.E.K.K.A Musketeer Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Knight Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Knight
Musketeer Goblin Barrel Wizard
Mini P.E.K.K.A
Musketeer Wizard Dark Prince
Musketeer
Knight Mini P.E.K.K.A Dark Prince
Wizard
Knight Mini P.E.K.K.A Dark Prince
Goblin Barrel
Knight Dark Prince
Dark Prince
Goblin Barrel Mini P.E.K.K.A Musketeer Wizard

Defense Synergies 2 12

Skeletons
Musketeer Electro Spirit Knight Mini P.E.K.K.A Wizard Dark Prince
Electro Spirit
Skeletons Dark Prince
Knight
Musketeer Skeletons Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Skeletons Knight Musketeer Wizard
Musketeer
Skeletons Knight Mini P.E.K.K.A Dark Prince
Wizard
Skeletons Knight Mini P.E.K.K.A Dark Prince
Goblin Barrel
Dark Prince
Skeletons Electro Spirit Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard
Mini P.E.K.K.A Skeletons Knight Musketeer Dark Prince
Mini P.E.K.K.A Skeletons Knight Musketeer Dark Prince
Mini P.E.K.K.A Skeletons Knight Musketeer Dark Prince
Mini P.E.K.K.A Dark Prince
Skeletons Electro Spirit Musketeer Dark Prince
Musketeer Electro Spirit Wizard
Electro Spirit Musketeer
Mini P.E.K.K.A Skeletons Musketeer
Knight Skeletons Mini P.E.K.K.A Musketeer Dark Prince
Skeletons Electro Spirit Knight Musketeer Wizard Dark Prince
Musketeer Wizard
Mini P.E.K.K.A Skeletons Knight Musketeer Wizard Dark Prince
Wizard Electro Spirit Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Skeletons Knight Mini P.E.K.K.A Musketeer Dark Prince
Electro Spirit Knight Musketeer Wizard Dark Prince
Wizard Electro Spirit Knight Musketeer Dark Prince
Mini P.E.K.K.A Musketeer
Wizard Dark Prince Electro Spirit Knight Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Dark Prince
Knight Mini P.E.K.K.A Musketeer Wizard
Skeletons Knight Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A Dark Prince Knight Musketeer
Skeletons Knight Mini P.E.K.K.A Musketeer Dark Prince
Wizard Skeletons Electro Spirit Musketeer
Mini P.E.K.K.A Dark Prince Skeletons Knight Musketeer
Mini P.E.K.K.A Knight Dark Prince
Skeletons Electro Spirit Knight Mini P.E.K.K.A Dark Prince
Skeletons Musketeer
Knight Mini P.E.K.K.A Musketeer Dark Prince
Dark Prince
Mini P.E.K.K.A Dark Prince Skeletons Knight Wizard
Wizard Musketeer
Skeletons Electro Spirit Knight Mini P.E.K.K.A Musketeer Dark Prince
Electro Spirit Mini P.E.K.K.A Musketeer Wizard Dark Prince
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer Dark Prince
Wizard Dark Prince
Wizard Electro Spirit Musketeer
Musketeer Wizard
Wizard
Wizard
Mini P.E.K.K.A Musketeer
Knight Musketeer Wizard Dark Prince
Musketeer Wizard
Knight Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Dark Prince
Wizard
Musketeer
Wizard
Musketeer
Musketeer
Electro Spirit Wizard Dark Prince
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Electro Spirit Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Electro Spirit
Wizard
Electro Spirit Musketeer Dark Prince
Musketeer Wizard
Knight Mini P.E.K.K.A Musketeer Wizard Dark Prince
Musketeer Wizard
Musketeer Dark Prince
Electro Spirit Musketeer
Musketeer
Musketeer Dark Prince
Wizard

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