My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Magic Archer Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Balloon
Giant Snowball
Bats Minion Horde Skeleton Army Balloon Lumberjack
Zap
Bats Minion Horde Skeleton Army Balloon
Barbarian Barrel
Skeleton Army Magic Archer Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Skeleton Army Balloon Magic Archer Lumberjack
Fireball
Minion Horde Skeleton Army Balloon Magic Archer Lumberjack
Poison
Bats Minion Horde Skeleton Army Balloon Magic Archer
Lightning
Balloon Magic Archer Lumberjack
Rocket
Minion Horde Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Magic Archer Lumberjack Golden Knight Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Magic Archer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lumberjack
Arrows
Balloon Lumberjack
Minion Horde
Lumberjack
Skeleton Army
Balloon
Bats Arrows Lumberjack Magic Archer Golden Knight
Magic Archer
Balloon Lumberjack Golden Knight
Lumberjack
Balloon Bats Arrows Minion Horde Magic Archer
Golden Knight
Balloon Magic Archer

Defense Synergies 0 7

Bats
Lumberjack Golden Knight
Arrows
Lumberjack Golden Knight
Minion Horde
Skeleton Army
Magic Archer Lumberjack
Balloon
Magic Archer
Skeleton Army Lumberjack
Lumberjack
Bats Arrows Skeleton Army Magic Archer
Golden Knight
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Magic Archer Golden Knight
Minion Horde Skeleton Army Lumberjack Bats
Minion Horde Skeleton Army Lumberjack Bats
Minion Horde Skeleton Army Lumberjack Bats
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Bats Magic Archer Lumberjack
Bats Minion Horde Arrows Magic Archer
Arrows Magic Archer Golden Knight
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Lumberjack
Bats Minion Horde Skeleton Army Arrows Magic Archer Lumberjack
Arrows Minion Horde Bats Magic Archer
Minion Horde Skeleton Army Lumberjack Bats
Skeleton Army Bats Arrows Minion Horde Magic Archer Lumberjack Golden Knight
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Bats Arrows Skeleton Army Lumberjack
Arrows Bats Minion Horde Skeleton Army Magic Archer Lumberjack Golden Knight
Arrows Bats Magic Archer Lumberjack
Lumberjack
Skeleton Army Bats Arrows Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Arrows Magic Archer Lumberjack
Skeleton Army Lumberjack Bats Minion Horde Golden Knight
Skeleton Army Lumberjack Bats Minion Horde
Minion Horde Skeleton Army Lumberjack
Arrows Bats Minion Horde Magic Archer
Skeleton Army Bats Minion Horde Lumberjack
Minion Horde Skeleton Army Lumberjack
Minion Horde Bats Skeleton Army Magic Archer
Minion Horde Skeleton Army
Bats Minion Horde Lumberjack Golden Knight
Skeleton Army Arrows
Skeleton Army Minion Horde Lumberjack Golden Knight
Minion Horde Skeleton Army Magic Archer
Skeleton Army Bats Minion Horde Magic Archer Lumberjack Golden Knight
Bats Arrows Minion Horde Magic Archer Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Minion Horde Golden Knight
Arrows Magic Archer Golden Knight
Arrows Minion Horde Magic Archer
Arrows
Arrows Minion Horde Magic Archer
Arrows Bats Minion Horde Magic Archer
Arrows Minion Horde Magic Archer
Arrows Magic Archer
Arrows Golden Knight
Bats Minion Horde Lumberjack
Arrows Minion Horde Magic Archer Golden Knight
Arrows Magic Archer
Magic Archer Golden Knight
Arrows Minion Horde Magic Archer
Arrows Magic Archer
Arrows Minion Horde Magic Archer Golden Knight
Magic Archer Arrows Minion Horde
Arrows
Bats Minion Horde
Arrows Magic Archer
Arrows Magic Archer Golden Knight
Minion Horde Magic Archer
Arrows
Arrows Minion Horde
Arrows Magic Archer
Minion Horde
Arrows Magic Archer Golden Knight
Arrows Magic Archer Golden Knight
Arrows Magic Archer Golden Knight
Bats Arrows Minion Horde Magic Archer
Bats Minion Horde
Minion Horde
Arrows Minion Horde Magic Archer
Arrows Minion Horde Magic Archer
Minion Horde
Arrows Magic Archer
Minion Horde Bats Skeleton Army Magic Archer
Arrows Magic Archer
Arrows
Minion Horde Magic Archer Lumberjack
Arrows Magic Archer
Arrows
Minion Horde
Bats Minion Horde Magic Archer Golden Knight
Bats Magic Archer
Magic Archer Golden Knight

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