My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Zappies Dark Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zappies
Zap
Zappies Dark Prince
Barbarian Barrel
Goblin Cage Zappies Dark Prince
The Log
Goblin Cage Zappies Dark Prince
Earthquake
Goblin Cage Zappies
Arrows
Zappies
Royal Delivery
Goblin Cage Battle Healer Zappies Dark Prince
Fireball
Goblin Cage Battle Healer Zappies
Poison
Goblin Cage Battle Healer Zappies
Lightning
Goblin Cage Battle Healer Dark Prince
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Rocket Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Dark Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Goblin Cage Battle Healer Zappies Dark Prince Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Giant Snowball Goblin Cage Battle Healer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Snowball Goblin Cage Battle Healer Zappies Dark Prince
Giant Snowball
Zap Goblin Cage Dark Prince
Goblin Cage
Zap Giant Snowball Battle Healer Dark Prince
Battle Healer
Zap Goblin Cage Zappies Dark Prince
Zappies
Zap Battle Healer Dark Prince
Rocket
Electro Giant
Dark Prince
Electro Giant Zap Giant Snowball Goblin Cage Battle Healer Zappies
Electro Giant
Dark Prince Rocket

Defense Synergies 0 15

Zap
Giant Snowball Goblin Cage Battle Healer Zappies Dark Prince
Giant Snowball
Zap Goblin Cage Battle Healer Zappies Dark Prince
Goblin Cage
Zap Giant Snowball Battle Healer Zappies Electro Giant
Battle Healer
Zap Giant Snowball Goblin Cage Zappies Dark Prince
Zappies
Zap Giant Snowball Goblin Cage Battle Healer Electro Giant
Rocket
Dark Prince
Zap Giant Snowball Battle Healer
Electro Giant
Goblin Cage Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Goblin Cage Zappies
Zap Goblin Cage Battle Healer Zappies Dark Prince
Goblin Cage Rocket Giant Snowball Zappies Dark Prince
Goblin Cage Zappies Dark Prince
Goblin Cage Battle Healer Rocket Dark Prince
Zap Giant Snowball Zappies Dark Prince
Giant Snowball Rocket Zap Goblin Cage Zappies
Rocket Zap Goblin Cage Battle Healer Electro Giant
Zappies Goblin Cage
Giant Snowball Battle Healer Zappies Dark Prince
Zap Giant Snowball Zappies Dark Prince Electro Giant
Zap Giant Snowball Zappies
Goblin Cage Zap Giant Snowball Battle Healer Zappies Rocket Dark Prince
Rocket Zap Giant Snowball Goblin Cage Zappies Dark Prince
Goblin Cage Zappies
Rocket Zap Giant Snowball Goblin Cage Zappies Electro Giant
Goblin Cage Zappies Dark Prince
Goblin Cage Zap Giant Snowball Battle Healer Zappies Dark Prince
Zap Giant Snowball Goblin Cage Battle Healer Zappies Dark Prince
Goblin Cage Zappies
Dark Prince Giant Snowball Battle Healer Zappies Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Goblin Cage Battle Healer Zappies Dark Prince Electro Giant
Zap Giant Snowball Battle Healer Rocket
Zappies Zap Goblin Cage Battle Healer Rocket Dark Prince
Rocket Dark Prince Zap Goblin Cage Battle Healer Zappies
Goblin Cage Battle Healer Zappies Dark Prince
Rocket Electro Giant Zap Giant Snowball Zappies
Rocket Dark Prince Goblin Cage Battle Healer Zappies
Goblin Cage Battle Healer Zappies Dark Prince
Zap Goblin Cage Rocket Giant Snowball Zappies Dark Prince
Goblin Cage Zappies
Goblin Cage Zappies Dark Prince
Rocket Zap Giant Snowball Goblin Cage Dark Prince Electro Giant
Rocket Dark Prince Goblin Cage Zappies
Goblin Cage Zappies Electro Giant
Zappies Electro Giant Zap Goblin Cage Battle Healer Rocket Dark Prince
Zap Giant Snowball Goblin Cage Battle Healer Zappies Dark Prince Electro Giant
Zap Giant Snowball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Giant Snowball
Rocket
Rocket Dark Prince
Rocket Zap Giant Snowball Dark Prince
Electro Giant Zap Giant Snowball Rocket
Zap Giant Snowball
Zap Giant Snowball
Rocket Giant Snowball
Rocket Zap Dark Prince
Zap Giant Snowball Rocket
Rocket Giant Snowball
Rocket
Zap Giant Snowball
Rocket Zap Giant Snowball
Rocket
Giant Snowball Rocket
Rocket
Rocket Zap Giant Snowball Dark Prince
Rocket Zap Giant Snowball Electro Giant
Rocket
Rocket Giant Snowball
Rocket
Rocket Zap Giant Snowball
Zap Giant Snowball Electro Giant Dark Prince
Zap Giant Snowball
Zap Giant Snowball
Rocket Zap
Zap Giant Snowball Electro Giant
Zap Rocket Giant Snowball Zappies Electro Giant
Giant Snowball
Zap Giant Snowball Rocket
Zap Rocket Giant Snowball Zappies
Rocket Giant Snowball
Zap Zappies Rocket Dark Prince
Rocket Zap Giant Snowball Zappies
Rocket Dark Prince
Zap Giant Snowball
Rocket Zap Giant Snowball Electro Giant
Dark Prince
Zap Electro Giant Giant Snowball Zappies Rocket
Zap Giant Snowball Zappies Rocket
Zap Giant Snowball Rocket Dark Prince Electro Giant
Rocket

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