My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Rune Giant Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Lumberjack
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Wall Breakers Lumberjack
The Log
Firecracker Wall Breakers Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers Lumberjack
Fireball
Firecracker Wall Breakers Lumberjack
Poison
Firecracker
Lightning
Lumberjack Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Wall Breakers Firecracker Rune Giant Lumberjack Goblin Machine Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Wall Breakers Firecracker Rune Giant

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Wall Breakers Lumberjack Mega Knight
Wall Breakers
Firecracker Mega Knight
Rune Giant
Berserker Lumberjack
Lumberjack
Rune Giant Firecracker Mega Knight
Goblin Machine
Mega Knight
Firecracker Wall Breakers Lumberjack Archer Queen
Archer Queen
Mega Knight

Defense Synergies 0 2

Berserker
Firecracker
Lumberjack Mega Knight
Wall Breakers
Rune Giant
Lumberjack
Firecracker
Goblin Machine
Mega Knight
Firecracker
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Firecracker Mega Knight
Lumberjack Mega Knight
Lumberjack Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker
Mega Knight
Lumberjack Archer Queen
Firecracker Lumberjack Mega Knight
Berserker Firecracker Lumberjack Mega Knight
Firecracker
Lumberjack Mega Knight
Mega Knight Firecracker Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Firecracker Lumberjack
Mega Knight Firecracker Lumberjack
Firecracker Lumberjack Mega Knight
Lumberjack
Mega Knight Firecracker Lumberjack
Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Firecracker
Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker
Mega Knight Lumberjack
Mega Knight Archer Queen
Mega Knight Lumberjack
Firecracker Mega Knight
Firecracker Lumberjack Archer Queen
Mega Knight Firecracker Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Goblin Machine
Firecracker
Firecracker
Firecracker
Lumberjack
Firecracker Goblin Machine
Firecracker Archer Queen
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Goblin Machine Mega Knight
Firecracker Goblin Machine Mega Knight
Mega Knight
Firecracker Goblin Machine Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker Archer Queen
Firecracker Lumberjack Mega Knight
Firecracker
Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker Mega Knight

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