My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Ice Golem Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Skeleton Army
Giant Snowball
Skeletons Bomber Tombstone Skeleton Army Witch
Zap
Skeletons Bomber Tombstone Skeleton Army Witch
Barbarian Barrel
Skeletons Ice Spirit Bomber Tombstone Skeleton Army Witch
The Log
Skeletons Ice Spirit Bomber Tombstone Skeleton Army Witch
Earthquake
Skeletons Bomber Tombstone Skeleton Army Witch
Arrows
Skeletons Ice Spirit Bomber Tombstone Skeleton Army Witch
Royal Delivery
Skeletons Ice Spirit Bomber Skeleton Army Witch
Fireball
Bomber Tombstone Skeleton Army Witch
Poison
Bomber Tombstone Skeleton Army Witch
Lightning
Ice Golem Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Ice Golem Tombstone Skeleton Army Fireball Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Ice Golem

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bomber Witch
Bomber
Ice Spirit Ice Golem
Ice Golem
Bomber Witch
Tombstone
Fireball
Skeleton Army
Witch
Ice Spirit Ice Golem

Defense Synergies 1 15

Skeletons
Ice Spirit Bomber Ice Golem Tombstone Witch
Ice Spirit
Skeletons Bomber Ice Golem Tombstone Fireball Skeleton Army Witch
Bomber
Ice Golem Skeletons Ice Spirit Tombstone
Ice Golem
Bomber Skeletons Ice Spirit Fireball Witch
Tombstone
Skeletons Ice Spirit Bomber Fireball
Fireball
Ice Spirit Ice Golem Tombstone
Skeleton Army
Ice Spirit
Witch
Skeletons Ice Spirit Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Tombstone Fireball
Skeleton Army Skeletons Ice Spirit Tombstone Witch
Skeleton Army Witch Skeletons Bomber Tombstone
Skeleton Army Witch Skeletons Tombstone
Bomber Tombstone Fireball Skeleton Army
Fireball Skeleton Army Skeletons Bomber
Ice Spirit Tombstone Fireball Witch
Ice Golem Fireball
Witch Skeletons Tombstone Skeleton Army
Skeleton Army Skeletons Ice Spirit Bomber Ice Golem
Skeleton Army Witch Skeletons Bomber Ice Golem Tombstone Fireball
Fireball Witch
Tombstone Skeleton Army Skeletons Ice Spirit Bomber Fireball Witch
Bomber Fireball Skeleton Army Ice Spirit Tombstone Witch
Skeleton Army Tombstone
Skeleton Army Ice Spirit Fireball
Skeletons Bomber Tombstone Fireball Skeleton Army Witch
Ice Spirit Tombstone Fireball Bomber Skeleton Army Witch
Witch Ice Spirit Bomber Ice Golem Tombstone Fireball
Bomber Skeleton Army Fireball Witch
Tombstone Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Ice Golem Tombstone Fireball Witch
Fireball Bomber Ice Golem
Tombstone Skeleton Army Skeletons Ice Spirit Ice Golem Witch
Skeleton Army Ice Golem Fireball
Skeletons Tombstone Skeleton Army Witch
Fireball Skeletons Ice Spirit Ice Golem Witch
Skeleton Army Skeletons Ice Golem Tombstone Fireball Witch
Skeleton Army
Skeletons Ice Spirit Ice Golem Tombstone Fireball Skeleton Army Witch
Witch Skeletons Tombstone Skeleton Army
Tombstone Witch
Skeleton Army Fireball
Skeleton Army Skeletons Ice Golem Tombstone Fireball Witch
Bomber Fireball Skeleton Army Witch
Tombstone Skeleton Army Witch Skeletons Ice Spirit Bomber Ice Golem Fireball
Bomber Ice Golem Fireball Witch
Bomber Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball
Fireball
Ice Golem Fireball
Bomber Fireball
Fireball Ice Spirit Ice Golem Witch
Bomber Witch
Fireball Ice Spirit Ice Golem
Fireball
Fireball
Fireball
Fireball
Ice Golem Fireball
Fireball
Ice Golem Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber
Bomber Fireball
Bomber Fireball Witch
Fireball
Fireball
Fireball
Ice Golem Ice Spirit Bomber Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Ice Golem Fireball Witch
Ice Spirit Fireball Witch
Fireball
Bomber Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Tombstone Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball
Bomber Ice Golem Fireball
Fireball
Ice Spirit Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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