My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone
Giant Snowball
Cannon Goblin Barrel Clone Electro Dragon
Zap
Cannon Goblin Barrel Clone
Barbarian Barrel
Cannon Goblin Barrel Clone
The Log
Cannon Goblin Barrel Clone
Earthquake
Cannon Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone Electro Dragon P.E.K.K.A
Fireball
Cannon Goblin Barrel Clone Electro Dragon
Poison
Cannon Clone Electro Dragon
Lightning
Cannon Electro Dragon Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Goblin Barrel Clone Electro Dragon Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Cannon Goblin Barrel Clone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mirror
Goblin Barrel
Goblin Barrel
Mirror Clone P.E.K.K.A Mega Knight
Clone
Goblin Barrel
Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A
Goblin Barrel Electro Dragon
Mega Knight
Goblin Barrel Electro Dragon
Monk

Defense Synergies 1 3

Cannon
Mirror Electro Dragon
Mirror
Cannon Electro Dragon Mega Knight
Goblin Barrel
Clone
Electro Dragon
Cannon Mirror
P.E.K.K.A
Mega Knight
Mirror
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon
P.E.K.K.A Cannon Electro Dragon Mega Knight Monk
Cannon P.E.K.K.A Mega Knight Electro Dragon
Cannon P.E.K.K.A Electro Dragon Mega Knight Monk
P.E.K.K.A Mega Knight Monk
Cannon Electro Dragon Mega Knight
Cannon Electro Dragon
Cannon Electro Dragon P.E.K.K.A Mega Knight Monk
Cannon P.E.K.K.A
Cannon Mega Knight
Cannon Electro Dragon Mega Knight
Electro Dragon
Cannon P.E.K.K.A Mega Knight Electro Dragon
Mega Knight Cannon Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Monk Cannon P.E.K.K.A Mega Knight
Mega Knight Cannon Electro Dragon P.E.K.K.A
Cannon Mega Knight Electro Dragon
Cannon Electro Dragon Mega Knight
P.E.K.K.A Cannon
Mega Knight Cannon Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Electro Dragon Mega Knight Monk
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Monk
P.E.K.K.A Cannon Mega Knight
Electro Dragon Monk
P.E.K.K.A
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Monk
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Monk
P.E.K.K.A Mega Knight Cannon
Cannon Electro Dragon Mega Knight
Electro Dragon P.E.K.K.A Monk
Mega Knight Cannon Electro Dragon P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Monk
Monk Electro Dragon
Electro Dragon
Mega Knight
Electro Dragon Monk
Electro Dragon
Monk Electro Dragon
Electro Dragon
Monk Electro Dragon
Monk Electro Dragon
Electro Dragon Monk
Electro Dragon
Electro Dragon Mega Knight
Monk
Electro Dragon Mega Knight Monk
Electro Dragon Mega Knight Monk
Mega Knight Monk
Monk
Electro Dragon Monk
Electro Dragon Mega Knight
Electro Dragon Monk
Electro Dragon Mega Knight Monk
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Monk
P.E.K.K.A Mega Knight
Monk
Electro Dragon
Electro Dragon Monk
Electro Dragon Mega Knight
Electro Dragon
Monk
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight Monk
P.E.K.K.A
Electro Dragon Mega Knight Monk

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