My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Cannon Barbarians Mega Minion Musketeer Battle Ram
Zap
Cannon Battle Ram
Barbarian Barrel
Knight Cannon Barbarians Musketeer Battle Ram
The Log
Cannon Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Cannon Barbarians
Arrows
Royal Delivery
Knight Barbarians Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Cannon Barbarians Mega Minion Musketeer Battle Ram
Poison
Cannon Barbarians Mega Minion Musketeer
Lightning
Knight Cannon Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Mega Minion Mini P.E.K.K.A Musketeer Battle Ram Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Cannon Mega Minion Mini P.E.K.K.A

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Musketeer Battle Ram
Cannon
Barbarians
Mega Minion
Knight Giant
Mini P.E.K.K.A
Giant Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Musketeer
Giant
Mega Minion Mini P.E.K.K.A Musketeer

Defense Synergies 4 5

Knight
Cannon Mega Minion Musketeer Mini P.E.K.K.A
Cannon
Knight Musketeer Mega Minion Mini P.E.K.K.A
Barbarians
Mega Minion
Knight Cannon Musketeer
Mini P.E.K.K.A
Knight Cannon Musketeer
Musketeer
Knight Cannon Mega Minion Mini P.E.K.K.A
Battle Ram
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Knight Cannon Mega Minion Musketeer
Cannon Barbarians Mini P.E.K.K.A Knight Mega Minion Musketeer
Cannon Barbarians Mini P.E.K.K.A Knight Mega Minion Musketeer
Barbarians Mini P.E.K.K.A
Cannon Mega Minion Musketeer
Mega Minion Musketeer Cannon
Cannon Barbarians Musketeer
Cannon Barbarians Mini P.E.K.K.A Musketeer
Knight Cannon Barbarians Mini P.E.K.K.A Musketeer
Barbarians Knight Cannon Mega Minion Musketeer
Mega Minion Musketeer
Cannon Barbarians Mini P.E.K.K.A Knight Musketeer
Cannon Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight Cannon
Barbarians Cannon Mini P.E.K.K.A
Barbarians Knight Cannon Mini P.E.K.K.A Musketeer
Cannon Knight Barbarians Mega Minion Musketeer
Knight Cannon Barbarians Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Cannon Musketeer
Knight Cannon Barbarians Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A
Knight Mega Minion Mini P.E.K.K.A Musketeer
Barbarians Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Barbarians Musketeer
Barbarians Knight Cannon Mini P.E.K.K.A Musketeer
Musketeer
Mini P.E.K.K.A Knight Barbarians Mega Minion Musketeer
Mini P.E.K.K.A Knight Barbarians
Knight Barbarians Mega Minion Mini P.E.K.K.A
Cannon Barbarians Mega Minion Musketeer
Knight Barbarians Mega Minion Mini P.E.K.K.A Musketeer
Barbarians
Barbarians Mini P.E.K.K.A Knight Cannon
Cannon Barbarians Musketeer
Barbarians Knight Mega Minion Mini P.E.K.K.A Musketeer
Cannon Barbarians Mega Minion Mini P.E.K.K.A Musketeer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Barbarians Musketeer
Mega Minion Musketeer
Musketeer
Mini P.E.K.K.A Musketeer
Knight Musketeer
Musketeer
Knight Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Barbarians Musketeer
Mega Minion
Musketeer
Musketeer
Musketeer
Musketeer
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Musketeer
Barbarians Musketeer
Mega Minion Musketeer
Knight Mega Minion Mini P.E.K.K.A Musketeer
Musketeer
Mega Minion Musketeer
Musketeer
Musketeer
Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: