My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Cannon Goblin Barrel Princess
Zap
Cannon Goblin Barrel Dark Prince Princess
Barbarian Barrel
Electro Spirit Cannon Goblin Barrel Dark Prince Princess Electro Wizard
The Log
Electro Spirit Cannon Goblin Barrel Dark Prince Princess
Earthquake
Cannon Goblin Barrel
Arrows
Electro Spirit Goblin Barrel Princess
Royal Delivery
Electro Spirit Goblin Barrel Dark Prince Princess Electro Wizard
Fireball
Cannon Goblin Barrel Princess Electro Wizard
Poison
Cannon Princess Electro Wizard
Lightning
Cannon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Cannon Goblin Barrel Princess Dark Prince Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Cannon Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon
Goblin Barrel
Dark Prince Princess
Dark Prince
Goblin Barrel Princess Electro Wizard
Freeze
The Log
Princess
Princess
Goblin Barrel Dark Prince The Log
Electro Wizard
Dark Prince

Defense Synergies 1 12

Electro Spirit
Dark Prince The Log Electro Wizard
Cannon
The Log Dark Prince Princess Electro Wizard
Goblin Barrel
Dark Prince
Electro Spirit Cannon The Log Princess Electro Wizard
Freeze
Electro Wizard
The Log
Cannon Electro Spirit Dark Prince Princess Electro Wizard
Princess
Cannon Dark Prince The Log
Electro Wizard
Electro Spirit Cannon Dark Prince Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Cannon Dark Prince The Log Electro Wizard
Cannon Dark Prince Freeze Electro Wizard
Cannon Dark Prince Electro Wizard
Dark Prince The Log Princess
Freeze The Log Electro Spirit Cannon Dark Prince Electro Wizard
Electro Wizard Electro Spirit Cannon Freeze Princess
Electro Spirit Cannon The Log Electro Wizard
Cannon Princess
Cannon Dark Prince Electro Wizard
Electro Wizard Electro Spirit Cannon Dark Prince Freeze The Log Princess
Princess Electro Wizard
Cannon Dark Prince Freeze The Log Electro Wizard
Electro Spirit Cannon Dark Prince Freeze The Log Princess Electro Wizard
Cannon Electro Wizard
Cannon Freeze The Log Electro Wizard
Cannon Dark Prince Electro Wizard
Cannon Electro Spirit Dark Prince The Log Electro Wizard
Freeze The Log Electro Spirit Cannon Dark Prince Princess Electro Wizard
Cannon Electro Wizard
Dark Prince Electro Spirit Cannon The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Wizard
Electro Wizard The Log
Dark Prince The Log Electro Wizard
Dark Prince The Log Electro Wizard
Cannon Dark Prince
Electro Spirit Freeze Princess Electro Wizard
Dark Prince Electro Wizard
Dark Prince
Freeze Electro Wizard Electro Spirit Dark Prince The Log
Cannon
Dark Prince
Dark Prince The Log Electro Wizard
Dark Prince Cannon
Cannon Princess
Electro Wizard Electro Spirit Dark Prince Freeze The Log
Electro Spirit Cannon Dark Prince Freeze The Log Princess Electro Wizard
Electro Spirit Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
The Log Princess Electro Wizard
The Log
Dark Prince Freeze The Log
Dark Prince The Log
Electro Spirit Freeze Princess
The Log Princess
The Log Freeze Princess
The Log
Electro Wizard
Dark Prince The Log Princess Electro Wizard
Princess
The Log Princess
Freeze Princess
Princess The Log
The Log Princess
The Log Princess
Freeze
Dark Prince The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
Freeze The Log Electro Spirit Dark Prince Princess
The Log Princess Electro Wizard
The Log Princess
The Log
Princess Electro Wizard
Electro Wizard Electro Spirit Freeze
The Log
Electro Spirit Freeze Princess Electro Wizard
The Log Princess
Electro Wizard Electro Spirit Dark Prince Freeze Princess
Princess Electro Wizard
Freeze
The Log
Dark Prince Princess Electro Wizard
The Log Princess
Dark Prince
Electro Spirit Freeze The Log Princess Electro Wizard
Princess Electro Wizard
Dark Prince Freeze The Log Princess Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: