My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Dark Prince Phoenix
Giant Snowball
Barbarians Skeleton Army
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Barbarians Skeleton Army Dark Prince
The Log
Barbarians Skeleton Army Dark Prince
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Skeleton Army Dark Prince
Fireball
Barbarians Skeleton Army
Poison
Barbarians Skeleton Army Phoenix
Lightning
Dark Prince Phoenix
Rocket
Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Dark Prince Phoenix Barbarians Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Dark Prince

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Dark Prince Phoenix
Barbarians
Giant
Zap Dark Prince Rocket Tornado
Rocket
Tornado Giant
Skeleton Army
Tornado
Zap Rocket Giant Dark Prince
Dark Prince
Giant Zap Tornado
Phoenix
Zap

Defense Synergies 1 7

Zap
Barbarians Skeleton Army Tornado Dark Prince Phoenix
Barbarians
Zap Skeleton Army
Giant
Rocket
Tornado
Skeleton Army
Zap Barbarians
Tornado
Rocket Zap Dark Prince
Dark Prince
Zap Tornado
Phoenix
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Barbarians Skeleton Army Zap Dark Prince Phoenix
Barbarians Rocket Skeleton Army Tornado Dark Prince
Barbarians Skeleton Army Dark Prince Phoenix
Barbarians Rocket Skeleton Army Tornado Dark Prince
Skeleton Army Tornado Zap Dark Prince
Rocket Tornado Zap Phoenix
Rocket Zap Barbarians Phoenix
Barbarians Skeleton Army Tornado Phoenix
Skeleton Army Tornado Barbarians Dark Prince Phoenix
Barbarians Skeleton Army Zap Tornado Dark Prince
Zap Tornado Phoenix
Barbarians Skeleton Army Zap Rocket Dark Prince
Rocket Skeleton Army Zap Barbarians Tornado Dark Prince
Barbarians Skeleton Army Phoenix
Barbarians Rocket Skeleton Army Tornado Zap
Barbarians Skeleton Army Tornado Dark Prince
Zap Barbarians Skeleton Army Tornado Dark Prince
Zap Tornado Barbarians Dark Prince
Barbarians Tornado Phoenix
Skeleton Army Dark Prince Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Dark Prince
Zap Rocket Phoenix
Barbarians Skeleton Army Zap Rocket Dark Prince
Rocket Skeleton Army Dark Prince Zap Barbarians Tornado Phoenix
Barbarians Skeleton Army Dark Prince Phoenix
Rocket Zap Tornado
Rocket Skeleton Army Dark Prince Barbarians Phoenix
Barbarians Skeleton Army Dark Prince Phoenix
Zap Rocket Barbarians Skeleton Army Tornado Dark Prince Phoenix
Barbarians Skeleton Army Phoenix
Barbarians Dark Prince Phoenix
Rocket Skeleton Army Zap Barbarians Tornado Dark Prince Phoenix
Barbarians Rocket Skeleton Army Dark Prince
Barbarians Skeleton Army
Barbarians Skeleton Army Phoenix Zap Rocket Tornado Dark Prince
Zap Barbarians Dark Prince Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado
Rocket
Barbarians Rocket Dark Prince
Rocket Zap Dark Prince
Zap Rocket Tornado
Tornado
Zap Tornado
Zap Tornado
Rocket Tornado
Rocket Zap Tornado Dark Prince
Zap Rocket Tornado
Rocket
Rocket
Zap
Rocket Zap
Rocket
Rocket Tornado
Rocket
Rocket Zap Dark Prince
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap Barbarians
Zap Tornado Dark Prince
Zap Tornado
Zap Tornado
Rocket Zap Tornado
Zap Tornado
Zap Rocket
Zap Rocket
Zap Rocket
Rocket
Zap Barbarians Rocket Skeleton Army Dark Prince
Rocket Zap Tornado
Rocket Dark Prince
Zap
Rocket Zap Tornado
Dark Prince
Zap Rocket Tornado
Zap Rocket Tornado
Zap Rocket Tornado Dark Prince
Rocket

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