My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Executioner Giant Skeleton Electro Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Fisherman
Giant Snowball
Zappies Fisherman Little Prince
Zap
Zappies Fisherman Little Prince
Barbarian Barrel
Zappies Executioner Giant Skeleton Little Prince
The Log
Zappies Giant Skeleton Fisherman Little Prince
Earthquake
Zappies
Arrows
Zappies Little Prince
Royal Delivery
Zappies Executioner Giant Skeleton Fisherman Little Prince
Fireball
Zappies Executioner Fisherman Little Prince
Poison
Zappies Executioner Fisherman Little Prince
Lightning
Executioner Fisherman Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Fisherman Little Prince Zappies Executioner Giant Skeleton Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Fisherman Little Prince Zappies

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Barbarian Barrel Giant Skeleton
Barbarian Barrel
Zappies Executioner Giant Skeleton Electro Giant
Executioner
Barbarian Barrel
Giant Skeleton
Zappies Barbarian Barrel Lightning Fisherman
Lightning
Electro Giant Giant Skeleton
Electro Giant
Lightning Barbarian Barrel Fisherman
Fisherman
Giant Skeleton Electro Giant
Little Prince

Defense Synergies 0 10

Zappies
Barbarian Barrel Giant Skeleton Electro Giant Fisherman
Barbarian Barrel
Zappies Giant Skeleton Electro Giant Little Prince
Executioner
Giant Skeleton
Giant Skeleton
Zappies Barbarian Barrel Executioner Little Prince
Lightning
Electro Giant
Zappies Barbarian Barrel Fisherman
Fisherman
Zappies Electro Giant
Little Prince
Barbarian Barrel Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies Barbarian Barrel Executioner
Zappies Executioner Fisherman
Fisherman Zappies Executioner Giant Skeleton Lightning
Zappies Fisherman
Lightning Barbarian Barrel Giant Skeleton
Barbarian Barrel Zappies Executioner
Lightning Zappies Executioner Little Prince
Lightning Barbarian Barrel Giant Skeleton Electro Giant
Zappies Fisherman
Zappies Barbarian Barrel Giant Skeleton Fisherman Little Prince
Executioner Zappies Barbarian Barrel Giant Skeleton Electro Giant Fisherman
Executioner Zappies
Zappies Giant Skeleton Lightning
Executioner Zappies Barbarian Barrel
Zappies
Zappies Lightning Electro Giant Fisherman
Zappies Executioner Fisherman
Zappies Barbarian Barrel Executioner Fisherman Little Prince
Barbarian Barrel Executioner Zappies Giant Skeleton Fisherman Little Prince
Zappies Fisherman
Zappies Barbarian Barrel Executioner Giant Skeleton Electro Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Barbarian Barrel Giant Skeleton Electro Giant Fisherman
Barbarian Barrel Executioner Lightning Fisherman
Zappies Giant Skeleton Lightning Fisherman
Giant Skeleton Lightning Zappies Barbarian Barrel Fisherman
Giant Skeleton Zappies Executioner Fisherman
Executioner Electro Giant Zappies
Zappies Giant Skeleton Lightning
Giant Skeleton Zappies Fisherman
Giant Skeleton Lightning Zappies Barbarian Barrel
Zappies
Zappies Giant Skeleton
Lightning Giant Skeleton Electro Giant
Giant Skeleton Lightning Zappies Executioner
Zappies Executioner Electro Giant
Zappies Electro Giant Barbarian Barrel Executioner Giant Skeleton Lightning Fisherman Little Prince
Executioner Zappies Barbarian Barrel Giant Skeleton Electro Giant
Fisherman
Zappies Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Giant Skeleton
Barbarian Barrel Executioner Fisherman
Lightning Barbarian Barrel Giant Skeleton
Lightning Barbarian Barrel Giant Skeleton
Executioner Barbarian Barrel
Executioner Electro Giant
Executioner
Barbarian Barrel Executioner Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Executioner
Lightning Barbarian Barrel Executioner Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel Executioner
Lightning Barbarian Barrel Executioner
Lightning Barbarian Barrel
Lightning Fisherman
Lightning Barbarian Barrel Executioner Fisherman
Lightning Barbarian Barrel Electro Giant Little Prince
Lightning Giant Skeleton
Lightning
Lightning Fisherman
Lightning Barbarian Barrel
Electro Giant Barbarian Barrel Executioner Little Prince
Fisherman
Barbarian Barrel Executioner Lightning Fisherman
Lightning Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Executioner Electro Giant Little Prince
Lightning Zappies Electro Giant
Lightning
Lightning
Lightning Zappies
Giant Skeleton
Lightning
Lightning Zappies Barbarian Barrel
Lightning Zappies Executioner
Barbarian Barrel
Lightning Executioner
Executioner Lightning
Lightning Giant Skeleton Electro Giant
Executioner
Electro Giant Zappies Giant Skeleton Lightning
Zappies Executioner Lightning
Lightning Barbarian Barrel Executioner Giant Skeleton Electro Giant Little Prince
Lightning
Lightning Fisherman

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