My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Suspicious Bush Earthquake Elixir Golem Furnace Zappies Goblin Demolisher Elixir Collector Mirror Wall Breakers Rage Goblin Curse Clone Tornado Void Electro Dragon Bowler Executioner Cannon Cart X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit Inferno Dragon
Giant Snowball
Goblins Cannon Goblin Gang Hog Rider Inferno Dragon
Zap
Goblins Cannon Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Goblins Cannon Goblin Gang Bandit
The Log
Goblins Cannon Goblin Gang Hog Rider Bandit
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Hog Rider Bandit Inferno Dragon
Fireball
Cannon Goblin Gang Hog Rider Bandit Inferno Dragon
Poison
Cannon Goblin Gang
Lightning
Cannon Bandit Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Cannon Goblin Gang Bandit Fireball Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Cannon Goblin Gang

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Cannon
Goblin Gang
Hog Rider Bandit
Fireball
Hog Rider
Hog Rider
Goblins Goblin Gang Fireball Rage Bandit
Rage
Hog Rider
Bandit
Goblin Gang Hog Rider
Inferno Dragon

Defense Synergies 0 9

Goblins
Cannon Bandit
Cannon
Goblins Goblin Gang Fireball Bandit Inferno Dragon
Goblin Gang
Cannon Bandit Inferno Dragon
Fireball
Cannon Bandit
Hog Rider
Rage
Bandit
Goblins Cannon Goblin Gang Fireball
Inferno Dragon
Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Inferno Dragon Goblins Cannon Goblin Gang Bandit
Cannon Goblin Gang Goblins Bandit Inferno Dragon
Cannon Inferno Dragon Goblins Goblin Gang Bandit
Fireball
Goblin Gang Fireball Goblins Cannon Bandit
Inferno Dragon Cannon Goblin Gang Fireball
Cannon Fireball Bandit
Cannon Inferno Dragon Goblins Goblin Gang
Goblin Gang Goblins Cannon Bandit
Goblins Goblin Gang Cannon Fireball Bandit
Inferno Dragon Goblin Gang Fireball
Cannon Goblin Gang Fireball Bandit
Fireball Goblins Cannon Goblin Gang
Inferno Dragon Cannon Goblin Gang Bandit
Cannon Goblin Gang Fireball Bandit Inferno Dragon
Goblins Cannon Goblin Gang Fireball
Cannon Fireball Goblins Goblin Gang Bandit
Cannon Fireball Bandit Inferno Dragon
Cannon Inferno Dragon
Goblin Gang Goblins Cannon Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Fireball Bandit
Fireball Bandit Goblin Gang Inferno Dragon
Goblin Gang Bandit Goblins
Goblin Gang Fireball Bandit
Cannon Goblin Gang Bandit Inferno Dragon
Fireball Goblin Gang
Goblin Gang Goblins Fireball Bandit
Inferno Dragon
Goblins Fireball Bandit Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon
Fireball
Cannon Goblin Gang Fireball Bandit
Cannon Fireball
Goblin Gang Goblins Fireball Inferno Dragon
Cannon Fireball Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Fireball
Fireball
Fireball
Fireball Bandit
Goblins Goblin Gang Fireball
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball
Fireball
Fireball
Fireball
Fireball
Inferno Dragon
Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Fireball
Fireball
Fireball Bandit
Fireball
Fireball
Goblin Gang Fireball Bandit
Fireball
Fireball
Fireball Goblin Gang
Fireball
Fireball
Goblin Gang Fireball
Fireball
Fireball Bandit

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