My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Barbarians Witch Skeleton King
Zap
Firecracker Witch Skeleton King
Barbarian Barrel
Firecracker Barbarians Goblin Cage Witch Skeleton King
The Log
Firecracker Barbarians Goblin Cage Witch Skeleton King
Earthquake
Firecracker Barbarians Goblin Cage Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Firecracker Barbarians Goblin Cage Witch Skeleton King
Fireball
Firecracker Barbarians Goblin Cage Witch Skeleton King
Poison
Firecracker Barbarians Goblin Cage Witch Skeleton King
Lightning
Goblin Cage Witch Skeleton King
Rocket
Barbarians Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Fireball Goblin Cage Skeleton King Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Fireball Goblin Cage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Mirror Mega Knight
Barbarians
Fireball
Mirror Mega Knight Skeleton King
Goblin Cage
Firecracker Mirror Witch
Mirror
Fireball Firecracker Goblin Cage
Witch
Goblin Cage Mega Knight Skeleton King
Mega Knight
Firecracker Fireball Witch
Skeleton King
Fireball Witch

Defense Synergies 2 8

Firecracker
Goblin Cage Mirror Mega Knight
Barbarians
Fireball
Mirror Goblin Cage Mega Knight
Goblin Cage
Mirror Firecracker Fireball Witch
Mirror
Fireball Goblin Cage Firecracker Mega Knight
Witch
Goblin Cage Mega Knight
Mega Knight
Firecracker Fireball Mirror Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Cage
Barbarians Firecracker Goblin Cage Witch Mega Knight
Barbarians Goblin Cage Witch Mega Knight
Barbarians Goblin Cage Witch Firecracker Mega Knight Skeleton King
Firecracker Barbarians Fireball Goblin Cage Mega Knight
Fireball Firecracker Mega Knight
Firecracker Fireball Goblin Cage Witch
Barbarians Fireball Goblin Cage Mega Knight
Barbarians Witch Goblin Cage Skeleton King
Firecracker Barbarians Mega Knight
Barbarians Witch Firecracker Fireball Mega Knight Skeleton King
Firecracker Fireball Witch
Barbarians Goblin Cage Mega Knight Fireball Witch
Fireball Mega Knight Firecracker Barbarians Goblin Cage Witch Skeleton King
Barbarians Goblin Cage Mega Knight Skeleton King
Barbarians Fireball Goblin Cage Mega Knight
Barbarians Mega Knight Firecracker Fireball Goblin Cage Witch
Fireball Goblin Cage Mega Knight Firecracker Barbarians Witch
Goblin Cage Witch Firecracker Barbarians Fireball Mega Knight
Barbarians Goblin Cage
Mega Knight Firecracker Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Goblin Cage Witch
Fireball Firecracker Mega Knight
Barbarians Mega Knight Goblin Cage Witch
Mega Knight Barbarians Fireball Goblin Cage
Barbarians Goblin Cage Witch Mega Knight
Firecracker Fireball Witch
Barbarians Fireball Goblin Cage Witch
Mega Knight Barbarians Goblin Cage
Goblin Cage Mega Knight Firecracker Barbarians Fireball Witch
Witch Barbarians Goblin Cage
Mega Knight Barbarians Goblin Cage Witch
Mega Knight Barbarians Fireball Goblin Cage
Barbarians Mega Knight Fireball Goblin Cage Witch Skeleton King
Firecracker Barbarians Fireball Goblin Cage Witch Mega Knight
Barbarians Witch Firecracker Fireball Goblin Cage Skeleton King
Mega Knight Firecracker Barbarians Fireball Goblin Cage Witch Skeleton King
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Barbarians Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Barbarians Fireball
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch
Fireball Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Barbarians Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Skeleton King
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch Skeleton King
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight
Fireball Firecracker Mega Knight

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