My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Electro Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Electro Wizard
Fireball
Cannon Firecracker Elixir Collector Electro Wizard
Poison
Cannon Firecracker Elixir Collector Electro Wizard
Lightning
Cannon Elixir Collector Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Cannon Firecracker Electro Wizard Elixir Collector Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Cannon Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mirror Mega Knight
Elixir Collector
Mirror
Firecracker Lightning
Rage
Electro Wizard
Lightning
Mirror
Electro Wizard
Rage Mega Knight
Mega Knight
Firecracker Electro Wizard

Defense Synergies 1 8

Cannon
Mirror Firecracker Electro Wizard
Firecracker
Cannon Mirror Electro Wizard Mega Knight
Elixir Collector
Mirror
Cannon Firecracker Electro Wizard Mega Knight
Rage
Lightning
Electro Wizard
Cannon Firecracker Mirror Mega Knight
Mega Knight
Firecracker Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker Electro Wizard
Cannon Firecracker Electro Wizard Mega Knight
Cannon Mega Knight Lightning Electro Wizard
Cannon Firecracker Electro Wizard Mega Knight
Lightning Firecracker Mega Knight
Cannon Firecracker Electro Wizard Mega Knight
Lightning Electro Wizard Cannon Firecracker
Lightning Cannon Electro Wizard Mega Knight
Cannon
Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker Mega Knight
Firecracker Electro Wizard
Cannon Mega Knight Lightning Electro Wizard
Mega Knight Cannon Firecracker Electro Wizard
Cannon Electro Wizard Mega Knight
Cannon Lightning Electro Wizard Mega Knight
Mega Knight Cannon Firecracker Electro Wizard
Cannon Mega Knight Firecracker Electro Wizard
Cannon Firecracker Electro Wizard Mega Knight
Cannon Electro Wizard
Mega Knight Cannon Firecracker Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Lightning Mega Knight
Mega Knight Lightning Electro Wizard
Lightning Mega Knight Electro Wizard
Cannon Mega Knight
Firecracker Electro Wizard
Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Firecracker
Cannon
Mega Knight
Lightning Mega Knight Electro Wizard
Lightning Mega Knight Cannon
Cannon Firecracker Mega Knight
Electro Wizard Firecracker Lightning
Mega Knight Cannon Firecracker Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Electro Wizard
Lightning
Lightning Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Lightning
Firecracker Lightning
Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Mega Knight
Lightning
Lightning
Lightning Firecracker Electro Wizard Mega Knight
Lightning Firecracker Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Firecracker Mega Knight
Firecracker Lightning Electro Wizard
Lightning Mega Knight
Lightning Firecracker
Lightning Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning Mega Knight
Lightning Firecracker Electro Wizard
Mega Knight
Firecracker Lightning
Lightning Electro Wizard
Lightning Firecracker Electro Wizard
Lightning Firecracker Electro Wizard Mega Knight
Firecracker Lightning
Lightning
Firecracker Mega Knight
Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard Mega Knight
Lightning Firecracker Mega Knight

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