My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Witch Ram Rider
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch P.E.K.K.A Ram Rider
Fireball
Firecracker Wizard Witch Ram Rider
Poison
Firecracker Wizard Witch
Lightning
Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Golden Knight Wizard Witch Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Firecracker Golden Knight Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Ram Rider Witch Mega Knight
Firecracker
Zap P.E.K.K.A Ram Rider Mega Knight
Wizard
P.E.K.K.A Ram Rider Mega Knight
Witch
Zap P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Zap Firecracker Wizard Witch Ram Rider
Ram Rider
Zap Firecracker Wizard Witch P.E.K.K.A Mega Knight Golden Knight
Mega Knight
Zap Firecracker Wizard Witch Ram Rider
Golden Knight
Ram Rider

Defense Synergies 1 12

Zap
Mega Knight Firecracker Witch P.E.K.K.A Ram Rider Golden Knight
Firecracker
Zap P.E.K.K.A Mega Knight Golden Knight
Wizard
P.E.K.K.A Mega Knight Golden Knight
Witch
Zap Mega Knight
P.E.K.K.A
Zap Firecracker Wizard
Ram Rider
Zap
Mega Knight
Zap Firecracker Wizard Witch
Golden Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Ram Rider Golden Knight
P.E.K.K.A Zap Firecracker Witch Ram Rider Mega Knight
Witch P.E.K.K.A Ram Rider Mega Knight
Witch P.E.K.K.A Firecracker Ram Rider Mega Knight
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Mega Knight
Ram Rider Zap Firecracker Wizard Witch
Zap P.E.K.K.A Ram Rider Mega Knight Golden Knight
Witch P.E.K.K.A
Firecracker Mega Knight
Witch Zap Firecracker Wizard Ram Rider Mega Knight
Zap Firecracker Wizard Witch Ram Rider
P.E.K.K.A Mega Knight Zap Wizard Witch Ram Rider
Wizard Mega Knight Zap Firecracker Witch P.E.K.K.A Golden Knight
P.E.K.K.A Ram Rider Mega Knight
Zap P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Firecracker Witch P.E.K.K.A
Mega Knight Zap Firecracker Wizard Witch Ram Rider Golden Knight
Zap Wizard Witch Firecracker Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Wizard Mega Knight Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch P.E.K.K.A
Zap Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Witch Ram Rider Golden Knight
P.E.K.K.A Mega Knight Zap Ram Rider
P.E.K.K.A Witch Ram Rider Mega Knight
Firecracker Wizard Zap Witch Ram Rider
P.E.K.K.A Witch Ram Rider
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch Golden Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Wizard Witch Ram Rider Golden Knight
Wizard Firecracker Witch Mega Knight
Witch Zap Firecracker P.E.K.K.A Golden Knight
Mega Knight Zap Firecracker Wizard Witch P.E.K.K.A Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Zap Ram Rider Golden Knight
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap Witch Ram Rider
Firecracker Wizard Witch
Zap Firecracker Wizard Ram Rider
Zap Firecracker Wizard Ram Rider Golden Knight
Firecracker Zap Wizard Ram Rider Golden Knight
Zap Firecracker Wizard
Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Wizard Witch Golden Knight
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Witch Mega Knight Golden Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Witch Mega Knight
Witch
Firecracker Zap Wizard Witch Ram Rider Golden Knight
Zap Wizard Witch Ram Rider Mega Knight Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Zap Wizard Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Zap Witch
Zap Firecracker Wizard Witch Ram Rider
Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Witch Golden Knight
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight Golden Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: