My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Royal Hogs
Giant Snowball
Cannon Goblin Gang Battle Ram Royal Hogs
Zap
Cannon Goblin Gang Firecracker Battle Ram Royal Hogs
Barbarian Barrel
Cannon Goblin Gang Firecracker Battle Ram Royal Hogs
The Log
Cannon Goblin Gang Firecracker Battle Ram Royal Hogs
Earthquake
Cannon Goblin Gang Firecracker Royal Hogs
Arrows
Goblin Gang Firecracker Royal Hogs
Royal Delivery
Goblin Gang Firecracker Battle Ram Royal Hogs P.E.K.K.A
Fireball
Cannon Goblin Gang Firecracker Battle Ram Royal Hogs
Poison
Cannon Goblin Gang Firecracker Royal Hogs
Lightning
Cannon Battle Ram
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Firecracker Fireball Battle Ram Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs P.E.K.K.A Battle Ram
Cannon
Goblin Gang
Firecracker Battle Ram Royal Hogs P.E.K.K.A
Firecracker
Goblin Gang Battle Ram Royal Hogs P.E.K.K.A
Fireball
Arrows Battle Ram Royal Hogs
Battle Ram
Arrows Goblin Gang Firecracker Fireball Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Goblin Gang Firecracker Fireball Battle Ram
P.E.K.K.A
Arrows Goblin Gang Firecracker Battle Ram

Defense Synergies 0 9

Arrows
Cannon Fireball P.E.K.K.A
Cannon
Arrows Goblin Gang Firecracker Fireball
Goblin Gang
Cannon Firecracker P.E.K.K.A
Firecracker
Cannon Goblin Gang P.E.K.K.A
Fireball
Arrows Cannon
Battle Ram
Royal Hogs
P.E.K.K.A
Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball
P.E.K.K.A Cannon Goblin Gang Firecracker
Cannon Goblin Gang P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Cannon Firecracker
Arrows Cannon Goblin Gang Firecracker Fireball
Arrows Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang
Goblin Gang Cannon Firecracker
Goblin Gang Arrows Cannon Firecracker Fireball
Arrows Goblin Gang Firecracker Fireball
Cannon P.E.K.K.A Goblin Gang Fireball
Fireball Arrows Cannon Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Fireball P.E.K.K.A
Arrows Cannon Goblin Gang Firecracker Fireball P.E.K.K.A
Arrows Cannon Fireball Goblin Gang Firecracker
Arrows Cannon Firecracker Fireball
P.E.K.K.A Cannon
Goblin Gang Arrows Cannon Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A
Fireball Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A
Goblin Gang P.E.K.K.A Fireball
P.E.K.K.A Cannon Goblin Gang
Arrows Firecracker Fireball Goblin Gang
Goblin Gang P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Firecracker Fireball
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows Fireball
P.E.K.K.A Cannon Goblin Gang Fireball
Cannon Firecracker Fireball
Goblin Gang Firecracker Fireball P.E.K.K.A
Arrows Cannon Firecracker Fireball P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Goblin Gang Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Goblin Gang Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Goblin Gang Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
P.E.K.K.A
Fireball Firecracker

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