My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Goblin Demolisher Baby Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher Skeleton King
Giant Snowball
Baby Dragon Skeleton King
Zap
Firecracker Royal Giant Skeleton King
Barbarian Barrel
Knight Firecracker Skeleton King
The Log
Firecracker Royal Giant Goblin Demolisher Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Knight Firecracker Goblin Demolisher Baby Dragon Skeleton King
Fireball
Firecracker Baby Dragon Skeleton King
Poison
Firecracker Skeleton King
Lightning
Knight Baby Dragon Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Goblin Demolisher Baby Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Fireball Goblin Demolisher Baby Dragon Skeleton King Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Fireball Goblin Demolisher

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Fireball Goblin Demolisher
Firecracker
Knight Royal Giant Baby Dragon Mega Knight
Royal Giant
Firecracker Fireball Goblin Demolisher Baby Dragon Skeleton King
Fireball
Royal Giant Knight Baby Dragon Mega Knight Skeleton King
Goblin Demolisher
Knight Royal Giant
Baby Dragon
Knight Firecracker Royal Giant Fireball Mega Knight
Mega Knight
Firecracker Fireball Baby Dragon
Skeleton King
Royal Giant Fireball

Defense Synergies 2 7

Knight
Firecracker Goblin Demolisher Fireball Baby Dragon
Firecracker
Knight Baby Dragon Mega Knight
Royal Giant
Fireball
Knight Mega Knight
Goblin Demolisher
Knight
Baby Dragon
Knight Firecracker Mega Knight Skeleton King
Mega Knight
Firecracker Fireball Baby Dragon
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Goblin Demolisher Baby Dragon
Knight Firecracker Mega Knight
Mega Knight Knight
Knight Firecracker Mega Knight Skeleton King
Firecracker Fireball Goblin Demolisher Mega Knight
Fireball Firecracker Goblin Demolisher Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Skeleton King
Knight Firecracker Mega Knight
Knight Firecracker Fireball Goblin Demolisher Baby Dragon Mega Knight Skeleton King
Firecracker Fireball Baby Dragon
Mega Knight Knight Fireball
Fireball Mega Knight Firecracker Goblin Demolisher Baby Dragon Skeleton King
Knight Mega Knight Skeleton King
Fireball Mega Knight
Mega Knight Knight Firecracker Fireball
Fireball Mega Knight Knight Firecracker Goblin Demolisher Baby Dragon
Baby Dragon Knight Firecracker Fireball Goblin Demolisher Mega Knight
Goblin Demolisher Mega Knight Knight Firecracker Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball
Fireball Knight Firecracker Baby Dragon Mega Knight
Mega Knight Knight
Mega Knight Knight Fireball
Knight Mega Knight
Firecracker Fireball Goblin Demolisher Baby Dragon
Knight Fireball
Mega Knight Knight
Mega Knight Knight Firecracker Fireball Baby Dragon
Mega Knight Knight
Mega Knight Fireball
Mega Knight Knight Fireball Skeleton King
Firecracker Fireball Goblin Demolisher Baby Dragon Mega Knight
Knight Firecracker Fireball Baby Dragon Skeleton King
Mega Knight Firecracker Fireball Baby Dragon Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Knight Firecracker Fireball
Fireball Firecracker Goblin Demolisher Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Firecracker Goblin Demolisher Baby Dragon
Fireball Firecracker Goblin Demolisher Baby Dragon
Fireball Firecracker
Fireball
Firecracker Knight Fireball
Fireball Firecracker Baby Dragon
Knight Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Goblin Demolisher Baby Dragon
Firecracker Fireball Goblin Demolisher Baby Dragon Mega Knight
Fireball
Firecracker Fireball Goblin Demolisher Baby Dragon Mega Knight
Firecracker Fireball Goblin Demolisher Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Firecracker Goblin Demolisher Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball
Fireball Firecracker Baby Dragon
Fireball
Fireball Knight Firecracker Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon Skeleton King
Fireball
Firecracker Mega Knight
Firecracker Fireball Baby Dragon Skeleton King
Firecracker Fireball
Firecracker Fireball Baby Dragon Mega Knight
Fireball Firecracker Mega Knight

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