My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Battle Ram Zappies Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Goblin Curse Fisherman
Giant Snowball
Bomber Battle Ram Zappies Goblin Curse Fisherman
Zap
Bomber Battle Ram Zappies Goblin Curse Fisherman
Barbarian Barrel
Bomber Goblin Cage Battle Ram Zappies Goblin Curse Magic Archer
The Log
Bomber Goblin Cage Battle Ram Zappies Goblin Curse Fisherman
Earthquake
Bomber Goblin Cage Zappies
Arrows
Bomber Zappies Goblin Curse
Royal Delivery
Bomber Goblin Cage Battle Ram Zappies Fisherman Magic Archer
Fireball
Bomber Goblin Cage Battle Ram Zappies Fisherman Magic Archer
Poison
Bomber Goblin Cage Zappies Goblin Curse Fisherman Magic Archer
Lightning
Goblin Cage Battle Ram Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Curse

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Void Fisherman Goblin Cage Battle Ram Zappies Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Goblin Curse Void Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Battle Ram Goblin Curse
Goblin Cage
Bomber Battle Ram Magic Archer
Battle Ram
Magic Archer Bomber Goblin Cage Zappies
Zappies
Battle Ram
Goblin Curse
Bomber Magic Archer
Void
Fisherman
Magic Archer
Battle Ram Goblin Cage Goblin Curse

Defense Synergies 0 6

Bomber
Goblin Cage Fisherman
Goblin Cage
Bomber Zappies Magic Archer
Battle Ram
Zappies
Goblin Cage Fisherman
Goblin Curse
Void
Fisherman
Bomber Zappies Magic Archer
Magic Archer
Goblin Cage Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Zappies Void Magic Archer
Goblin Cage Zappies Goblin Curse Fisherman
Goblin Cage Fisherman Bomber Zappies Goblin Curse Void
Goblin Cage Zappies Goblin Curse Fisherman
Bomber Goblin Cage
Bomber Zappies Magic Archer
Goblin Cage Zappies Goblin Curse Void Magic Archer
Goblin Cage Void Magic Archer
Zappies Goblin Cage Goblin Curse Fisherman
Bomber Zappies Fisherman
Goblin Curse Bomber Zappies Fisherman Magic Archer
Zappies Goblin Curse Magic Archer
Goblin Cage Bomber Zappies Goblin Curse
Bomber Goblin Cage Zappies Goblin Curse Magic Archer
Goblin Cage Zappies Goblin Curse
Goblin Cage Zappies Goblin Curse Fisherman
Bomber Goblin Cage Zappies Fisherman
Goblin Cage Bomber Zappies Fisherman Magic Archer
Goblin Cage Bomber Zappies Goblin Curse Fisherman Magic Archer
Goblin Cage Zappies Goblin Curse Fisherman
Bomber Zappies Goblin Curse Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies Void Fisherman
Void Bomber Fisherman Magic Archer
Zappies Goblin Cage Fisherman
Goblin Cage Zappies Fisherman
Goblin Cage Zappies Goblin Curse Fisherman
Zappies Goblin Curse Magic Archer
Goblin Cage Zappies Void
Goblin Cage Zappies Goblin Curse Fisherman
Goblin Cage Void Zappies Magic Archer
Goblin Cage Zappies Goblin Curse
Goblin Cage Zappies
Goblin Cage Void
Goblin Cage Zappies Goblin Curse
Bomber Goblin Cage Zappies Goblin Curse Magic Archer
Zappies Bomber Goblin Cage Fisherman Magic Archer
Bomber Goblin Cage Zappies Goblin Curse Magic Archer
Bomber Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer
Void Goblin Curse Fisherman Magic Archer
Void Magic Archer
Void
Bomber Goblin Curse Magic Archer
Goblin Curse Magic Archer
Bomber Magic Archer
Goblin Curse Magic Archer
Void Fisherman
Void Fisherman
Void Fisherman Magic Archer
Void Goblin Curse Magic Archer
Void Fisherman Magic Archer
Void Fisherman Magic Archer
Fisherman Magic Archer
Bomber Magic Archer
Magic Archer
Bomber Fisherman
Void Bomber Fisherman Magic Archer
Bomber Goblin Curse Void Magic Archer
Void Magic Archer
Void
Void Fisherman
Void
Goblin Curse Bomber Magic Archer
Fisherman
Void Fisherman Magic Archer
Void Fisherman Magic Archer
Void Goblin Curse Fisherman Magic Archer
Goblin Curse Void Magic Archer
Zappies Void
Void
Void Bomber Magic Archer
Void Zappies Magic Archer
Goblin Curse Magic Archer
Zappies Void Magic Archer
Zappies Goblin Curse Magic Archer
Void Magic Archer
Bomber Magic Archer
Void
Zappies Magic Archer
Zappies Void Magic Archer
Void Magic Archer
Void
Void

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