My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Goblin Cage Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards
Zap
Bomber Firecracker Guards
Barbarian Barrel
Bomber Firecracker Goblin Cage Wizard Guards
The Log
Bomber Firecracker Goblin Cage Guards
Earthquake
Bomber Firecracker Goblin Cage Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Firecracker Goblin Cage Wizard Guards
Fireball
Bomber Firecracker Goblin Cage Wizard
Poison
Bomber Firecracker Goblin Cage Wizard Guards
Lightning
Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Freeze Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Firecracker Guards Goblin Cage Freeze Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Firecracker Guards

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage
Firecracker
Goblin Cage
Goblin Cage
Bomber Firecracker The Log
Wizard
Guards
The Log
Freeze
Electro Giant
The Log
Goblin Cage Guards

Defense Synergies 1 14

Bomber
Goblin Cage Guards Electro Giant The Log
Firecracker
The Log Goblin Cage Guards
Goblin Cage
Bomber Firecracker Wizard Guards Electro Giant The Log
Wizard
Goblin Cage Guards Freeze The Log
Guards
Bomber Firecracker Goblin Cage Wizard The Log
Freeze
Wizard
Electro Giant
Bomber Goblin Cage
The Log
Firecracker Bomber Goblin Cage Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Goblin Cage Wizard The Log
Firecracker Goblin Cage The Log
Goblin Cage Bomber Freeze
Goblin Cage Firecracker Guards
Bomber Firecracker Goblin Cage The Log
Freeze The Log Bomber Firecracker Guards
Firecracker Goblin Cage Wizard Freeze
Goblin Cage Electro Giant The Log
Goblin Cage
Guards Bomber Firecracker
Guards Bomber Firecracker Wizard Freeze Electro Giant The Log
Firecracker Wizard
Goblin Cage Bomber Wizard Guards Freeze The Log
Bomber Wizard Firecracker Goblin Cage Guards Freeze The Log
Goblin Cage
Goblin Cage Freeze Electro Giant The Log
Wizard Bomber Firecracker Goblin Cage
Goblin Cage Bomber Firecracker Wizard Guards The Log
Goblin Cage Wizard Freeze The Log Bomber Firecracker Guards
Goblin Cage
Bomber Wizard Firecracker Guards Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Electro Giant
Bomber Firecracker Wizard The Log
Guards Goblin Cage The Log
Guards Goblin Cage The Log
Goblin Cage Guards
Firecracker Wizard Electro Giant Freeze
Guards Goblin Cage
Goblin Cage
Goblin Cage Freeze Firecracker The Log
Goblin Cage Guards
Goblin Cage Guards
Goblin Cage Guards Electro Giant The Log
Goblin Cage Wizard Guards
Wizard Bomber Firecracker Goblin Cage Electro Giant
Guards Electro Giant Bomber Firecracker Goblin Cage Freeze The Log
Bomber Firecracker Goblin Cage Wizard Freeze Electro Giant The Log
Bomber Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze The Log
Firecracker The Log
The Log
Firecracker Guards Freeze The Log
Bomber Wizard Firecracker The Log
Firecracker Wizard Electro Giant Freeze
Bomber Firecracker Wizard The Log
The Log Firecracker Wizard Freeze
The Log Firecracker Wizard
Guards
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Bomber Firecracker Wizard The Log
Firecracker Wizard The Log
Freeze
Bomber
Bomber Firecracker Wizard The Log
Bomber Firecracker Wizard Electro Giant The Log
The Log
Wizard
The Log
The Log
Firecracker Freeze Electro Giant The Log Bomber Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard Electro Giant
Firecracker Wizard Guards Freeze Electro Giant
Bomber Wizard The Log
Firecracker Freeze
Firecracker Wizard The Log
Guards Freeze
Firecracker Wizard
Freeze
The Log
Firecracker Wizard
The Log Bomber Firecracker Wizard
Electro Giant
Firecracker
Electro Giant Firecracker Guards Freeze The Log
Firecracker
Firecracker Freeze Electro Giant The Log
Firecracker Wizard

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