My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Earthquake Elixir Golem Furnace Zappies Goblin Demolisher Elixir Collector Mirror Barbarian Barrel Rage Goblin Curse Clone Tornado Void Poison Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Goblin Giant X-Bow Electro Giant The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Spear Goblins Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang
Giant Snowball
Goblins Spear Goblins Bomber Goblin Gang
Zap
Goblins Spear Goblins Bomber Goblin Gang
Barbarian Barrel
Electro Spirit Goblins Spear Goblins Bomber Goblin Gang Wizard
The Log
Electro Spirit Goblins Spear Goblins Bomber Goblin Gang Mini P.E.K.K.A
Earthquake
Spear Goblins Bomber Goblin Gang
Arrows
Electro Spirit Goblins Spear Goblins Bomber Goblin Gang
Royal Delivery
Electro Spirit Goblins Spear Goblins Bomber Goblin Gang Mini P.E.K.K.A Wizard
Fireball
Bomber Goblin Gang Wizard
Poison
Spear Goblins Bomber Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Spear Goblins Bomber Goblin Gang Mini P.E.K.K.A Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Goblins Spear Goblins Bomber

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblins
Spear Goblins
Goblin Gang Mini P.E.K.K.A
Bomber
Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bomber Goblin Gang Wizard
Wizard
Mini P.E.K.K.A
Freeze

Defense Synergies 0 10

Electro Spirit
Goblins
Bomber Wizard Freeze
Spear Goblins
Goblin Gang Mini P.E.K.K.A
Bomber
Goblins Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bomber Goblin Gang Wizard Freeze
Wizard
Goblins Mini P.E.K.K.A Freeze
Freeze
Goblins Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Wizard
Mini P.E.K.K.A Goblins Bomber Goblin Gang
Goblin Gang Mini P.E.K.K.A Goblins Bomber Freeze
Mini P.E.K.K.A Goblins Bomber Goblin Gang
Bomber Mini P.E.K.K.A
Goblin Gang Freeze Electro Spirit Goblins Spear Goblins Bomber
Electro Spirit Spear Goblins Goblin Gang Wizard Freeze
Electro Spirit
Mini P.E.K.K.A Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Bomber Mini P.E.K.K.A
Goblins Goblin Gang Electro Spirit Spear Goblins Bomber Wizard Freeze
Spear Goblins Goblin Gang Wizard
Mini P.E.K.K.A Bomber Goblin Gang Wizard Freeze
Bomber Wizard Electro Spirit Goblins Goblin Gang Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Freeze
Wizard Goblins Bomber Goblin Gang Mini P.E.K.K.A
Electro Spirit Goblins Spear Goblins Bomber Goblin Gang Wizard
Wizard Freeze Electro Spirit Spear Goblins Bomber
Mini P.E.K.K.A
Bomber Goblin Gang Wizard Electro Spirit Goblins Spear Goblins Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Goblins Spear Goblins
Bomber Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Goblins Spear Goblins Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Wizard Electro Spirit Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Goblins Spear Goblins
Mini P.E.K.K.A
Freeze Electro Spirit Goblins Spear Goblins Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Wizard
Wizard Bomber
Goblin Gang Electro Spirit Goblins Spear Goblins Bomber Mini P.E.K.K.A Freeze
Electro Spirit Bomber Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Bomber Wizard
Wizard Electro Spirit Spear Goblins Freeze
Bomber Wizard
Wizard Freeze
Wizard
Goblins Goblin Gang Mini P.E.K.K.A
Wizard
Wizard
Freeze
Spear Goblins Bomber Wizard
Wizard
Freeze
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard
Bomber Wizard
Wizard
Freeze Electro Spirit Bomber Wizard
Wizard
Wizard
Wizard
Electro Spirit Wizard Freeze
Mini P.E.K.K.A
Bomber Wizard
Electro Spirit Freeze
Wizard
Electro Spirit Spear Goblins Goblin Gang Freeze
Wizard
Freeze
Goblin Gang Mini P.E.K.K.A Wizard
Bomber Wizard
Electro Spirit Goblin Gang Freeze
Freeze

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