My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Goblin Hut Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Goblin Hut Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Wizard Goblin Barrel Skeleton Army Witch
The Log
Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch
Earthquake
Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch
Arrows
Goblin Hut Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Valkyrie Goblin Hut Wizard Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Barbarians Goblin Hut Wizard Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Barbarians Goblin Hut Wizard Skeleton Army Witch
Lightning
Valkyrie Goblin Hut Wizard Baby Dragon Witch
Rocket
Barbarians Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Baby Dragon Barbarians Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Goblin Barrel Goblin Hut Wizard Baby Dragon Witch
Goblin Hut
Valkyrie Goblin Barrel Baby Dragon
Wizard
Valkyrie
Goblin Barrel
Valkyrie Goblin Hut Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Goblin Hut Goblin Barrel Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 0 10

Barbarians
Skeleton Army
Valkyrie
Goblin Hut Wizard Baby Dragon Witch
Goblin Hut
Valkyrie Wizard Skeleton Army Baby Dragon
Wizard
Valkyrie Goblin Hut Skeleton Army
Goblin Barrel
Skeleton Army
Barbarians Goblin Hut Wizard
Baby Dragon
Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard Baby Dragon
Barbarians Skeleton Army Valkyrie Goblin Hut Witch
Barbarians Goblin Hut Skeleton Army Witch Valkyrie
Barbarians Goblin Hut Skeleton Army Witch Valkyrie
Barbarians Valkyrie Skeleton Army
Skeleton Army Valkyrie Baby Dragon
Goblin Hut Wizard Baby Dragon Witch
Barbarians Valkyrie Baby Dragon
Barbarians Witch Goblin Hut Skeleton Army
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Witch Goblin Hut Wizard Baby Dragon
Goblin Hut Wizard Baby Dragon Witch
Barbarians Goblin Hut Skeleton Army Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Barbarians Goblin Hut Baby Dragon Witch
Barbarians Skeleton Army Goblin Hut
Barbarians Skeleton Army Goblin Hut
Barbarians Wizard Valkyrie Goblin Hut Skeleton Army Witch
Valkyrie Barbarians Goblin Hut Wizard Skeleton Army Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Barbarians Goblin Hut
Barbarians Goblin Hut
Valkyrie Wizard Skeleton Army Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Goblin Hut Witch
Valkyrie Wizard Baby Dragon
Barbarians Skeleton Army Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army Barbarians
Barbarians Valkyrie Goblin Hut Skeleton Army Witch
Wizard Goblin Hut Baby Dragon Witch
Skeleton Army Barbarians Valkyrie Goblin Hut Witch
Barbarians Valkyrie Skeleton Army
Barbarians Valkyrie Goblin Hut Skeleton Army Baby Dragon Witch
Witch Barbarians Goblin Hut Skeleton Army
Barbarians Valkyrie Goblin Hut Witch
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Skeleton Army Baby Dragon Witch
Barbarians Goblin Hut Skeleton Army Witch Valkyrie Baby Dragon
Valkyrie Barbarians Goblin Hut Wizard Baby Dragon Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Barbarians Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Valkyrie Wizard
Wizard Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Wizard Baby Dragon Witch
Goblin Hut Wizard Baby Dragon
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Barbarians Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Goblin Hut Wizard Witch
Wizard
Wizard
Barbarians Goblin Hut Skeleton Army Witch
Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch
Wizard

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