My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Clone
Giant Snowball
Wall Breakers Clone
Zap
Wall Breakers Clone
Barbarian Barrel
Ice Spirit Goblin Cage Wall Breakers Clone
The Log
Ice Spirit Mini P.E.K.K.A Goblin Cage Wall Breakers Clone
Earthquake
Goblin Cage Clone
Arrows
Ice Spirit Wall Breakers Clone
Royal Delivery
Ice Spirit Mini P.E.K.K.A Goblin Cage Wall Breakers Clone
Fireball
Goblin Cage Wall Breakers Clone
Poison
Goblin Cage Clone
Lightning
Mini P.E.K.K.A Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Clone Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Giant Snowball Wall Breakers Clone Tornado Mini P.E.K.K.A Goblin Cage

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Giant Snowball Wall Breakers

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Giant Snowball Mini P.E.K.K.A Wall Breakers
Giant Snowball
Ice Spirit Goblin Cage Mirror Wall Breakers Tornado
Mini P.E.K.K.A
Ice Spirit Mirror Tornado
Goblin Cage
Ice Spirit Giant Snowball Mirror Wall Breakers
Mirror
Giant Snowball Mini P.E.K.K.A Goblin Cage Wall Breakers Tornado
Wall Breakers
Ice Spirit Giant Snowball Goblin Cage Mirror
Clone
Tornado
Giant Snowball Mini P.E.K.K.A Mirror

Defense Synergies 5 7

Ice Spirit
Mini P.E.K.K.A Goblin Cage Giant Snowball Tornado
Giant Snowball
Mirror Ice Spirit Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Ice Spirit Giant Snowball Mirror Tornado
Goblin Cage
Ice Spirit Mirror Giant Snowball Tornado
Mirror
Giant Snowball Goblin Cage Tornado Mini P.E.K.K.A
Wall Breakers
Clone
Tornado
Mirror Ice Spirit Mini P.E.K.K.A Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Mini P.E.K.K.A Ice Spirit Goblin Cage
Mini P.E.K.K.A Goblin Cage Tornado Giant Snowball
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage Tornado
Tornado Giant Snowball
Giant Snowball Tornado Ice Spirit Goblin Cage
Goblin Cage
Mini P.E.K.K.A Goblin Cage Tornado
Tornado Ice Spirit Giant Snowball Mini P.E.K.K.A
Giant Snowball Tornado
Giant Snowball Tornado
Mini P.E.K.K.A Goblin Cage Ice Spirit Giant Snowball
Ice Spirit Giant Snowball Mini P.E.K.K.A Goblin Cage Tornado
Mini P.E.K.K.A Goblin Cage
Tornado Ice Spirit Giant Snowball Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage Tornado
Ice Spirit Goblin Cage Giant Snowball Tornado
Giant Snowball Goblin Cage Tornado Ice Spirit
Mini P.E.K.K.A Goblin Cage Tornado
Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Goblin Cage
Giant Snowball Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage Tornado
Mini P.E.K.K.A Goblin Cage
Ice Spirit Giant Snowball Tornado
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Ice Spirit Giant Snowball Mini P.E.K.K.A Tornado
Goblin Cage
Mini P.E.K.K.A Goblin Cage
Giant Snowball Goblin Cage Tornado
Mini P.E.K.K.A Goblin Cage
Goblin Cage
Ice Spirit Mini P.E.K.K.A Goblin Cage Tornado
Giant Snowball Mini P.E.K.K.A Goblin Cage
Giant Snowball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Tornado
Giant Snowball
Ice Spirit Giant Snowball Tornado
Tornado
Ice Spirit Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Mini P.E.K.K.A Tornado
Tornado
Giant Snowball Tornado
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Tornado
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A
Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Ice Spirit
Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball Tornado
Ice Spirit Giant Snowball
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit
Giant Snowball Tornado
Mini P.E.K.K.A
Giant Snowball
Giant Snowball Tornado
Ice Spirit Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Tornado

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