My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Musketeer Witch
Zap
Inferno Tower Dark Prince Witch
Barbarian Barrel
Musketeer Goblin Cage Inferno Tower Wizard Dark Prince Witch
The Log
Musketeer Goblin Cage Dark Prince Witch
Earthquake
Goblin Cage Inferno Tower Witch
Arrows
Witch
Royal Delivery
Musketeer Goblin Cage Wizard Dark Prince Witch P.E.K.K.A
Fireball
Musketeer Goblin Cage Inferno Tower Wizard Witch
Poison
Musketeer Goblin Cage Inferno Tower Wizard Witch
Lightning
Musketeer Goblin Cage Inferno Tower Wizard Dark Prince Witch
Rocket
Musketeer Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Goblin Cage Dark Prince Inferno Tower Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Musketeer Goblin Cage Dark Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince
Musketeer
Goblin Cage Dark Prince P.E.K.K.A
Goblin Cage
Musketeer Dark Prince Witch
Inferno Tower
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Arrows Musketeer Goblin Cage Wizard Witch
Witch
Goblin Cage Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Wizard Witch

Defense Synergies 0 14

Arrows
Inferno Tower Dark Prince P.E.K.K.A
Musketeer
Goblin Cage Inferno Tower Dark Prince P.E.K.K.A
Goblin Cage
Musketeer Inferno Tower Wizard Witch
Inferno Tower
Arrows Musketeer Goblin Cage Dark Prince
Wizard
Goblin Cage Dark Prince P.E.K.K.A
Dark Prince
Arrows Musketeer Inferno Tower Wizard Witch
Witch
Goblin Cage Dark Prince
P.E.K.K.A
Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage Inferno Tower Wizard
Inferno Tower P.E.K.K.A Musketeer Goblin Cage Dark Prince Witch
Goblin Cage Inferno Tower Witch P.E.K.K.A Musketeer Dark Prince
Goblin Cage Inferno Tower Witch P.E.K.K.A Musketeer Dark Prince
Arrows Goblin Cage Dark Prince P.E.K.K.A
Arrows Musketeer Dark Prince
Musketeer Inferno Tower Arrows Goblin Cage Wizard Witch
Arrows Musketeer Goblin Cage Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Musketeer Goblin Cage
Musketeer Inferno Tower Dark Prince
Witch Arrows Musketeer Wizard Dark Prince
Arrows Musketeer Inferno Tower Wizard Witch
Goblin Cage Inferno Tower P.E.K.K.A Musketeer Wizard Dark Prince Witch
Wizard Arrows Goblin Cage Dark Prince Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Cage
Inferno Tower Goblin Cage P.E.K.K.A
Wizard Arrows Musketeer Goblin Cage Inferno Tower Dark Prince Witch P.E.K.K.A
Arrows Goblin Cage Musketeer Wizard Dark Prince Witch
Arrows Goblin Cage Wizard Witch Musketeer Dark Prince
P.E.K.K.A Musketeer Goblin Cage Inferno Tower
Wizard Dark Prince Arrows Musketeer Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Inferno Tower Dark Prince Witch P.E.K.K.A
Arrows Musketeer Wizard
P.E.K.K.A Musketeer Goblin Cage Inferno Tower Dark Prince Witch
Dark Prince P.E.K.K.A Musketeer Goblin Cage Inferno Tower
Inferno Tower P.E.K.K.A Musketeer Goblin Cage Dark Prince Witch
Arrows Wizard Musketeer Witch
Dark Prince P.E.K.K.A Musketeer Goblin Cage Inferno Tower Witch
Inferno Tower P.E.K.K.A Goblin Cage Dark Prince
Goblin Cage P.E.K.K.A Inferno Tower Dark Prince Witch
Inferno Tower Witch P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage Inferno Tower Dark Prince Witch
P.E.K.K.A Arrows Goblin Cage Dark Prince
Dark Prince P.E.K.K.A Goblin Cage Inferno Tower Wizard Witch
Wizard Musketeer Goblin Cage Witch
Inferno Tower Witch Musketeer Goblin Cage Dark Prince P.E.K.K.A
Arrows Musketeer Goblin Cage Inferno Tower Wizard Dark Prince Witch P.E.K.K.A
Arrows Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows Wizard
Arrows Wizard
Musketeer
Arrows Musketeer Wizard Dark Prince
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard Dark Prince
Arrows Wizard Witch
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard Dark Prince Witch
Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer
Arrows Musketeer Wizard Witch
Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Musketeer Dark Prince Witch
Arrows Musketeer Wizard Witch
Arrows
Musketeer Wizard Dark Prince
Arrows Musketeer Wizard
Arrows
Musketeer Dark Prince P.E.K.K.A
Musketeer Witch
Musketeer Witch
Musketeer Dark Prince Witch
P.E.K.K.A
Wizard

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